Lek aan dek is a short experience in which the user needs to get to the end of the level within a short timeframe. Throughout the level there are a few challanges which the player has to overcome. The game's goal is to get people interested in the marine. You can take a look at the game in this cool video right here!
We also use Ryan Hipples’ game architecture with scriptable objects to achieve a truly independent workflow.
You can download the latest compiled build from the release tab
These are the main goals we want to achieve with this specific project:
- Bring some attention to the marine.
- Providing the player with a fun but challanging time.
We use ClickUp for our scrum process, if you click here you should be able to visit the board and view all it's tasks.
You can view the project document here, keep in mind that this documentation is in Dutch!