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fix(deps): Bump the nuget-minor-and-patch group with 12 updates#57

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fix(deps): Bump the nuget-minor-and-patch group with 12 updates#57
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Updated Aprillz.MewUI from 0.17.1 to 0.18.1.

Release notes

Sourced from Aprillz.MewUI's releases.

0.18.1

What's Changed

v0.18.1 is a "window, dialog, and platform plumbing" release. The dialog story grows up: synchronous ShowDialog method and MessageBox APIs, reliable nested modal dialogs, borderless / fullscreen windows, and a hidden CursorType.None mode across every platform. The X11 backend gains an EGL OpenGL path alongside the existing GLX one. Simplified the backend and platform registration APIs in the Application class that were not used internally. On the content side, the Image control honors EXIF orientation and pools its vector image cache, and the blur / drop-shadow filter graph standardizes on Radius instead of Sigma.

Added

Windows / dialogs

  • Synchronous MessageBox dialog methodsNotify, Confirm, AskYesNo, AskYesNoCancel, and Prompt return the user's answer directly. Configured through MessageBoxOptions.
  • Nested modal dialog supportWindow gains a synchronous ShowDialog alongside the existing ShowDialogAsync, and a modal can safely spawn another modal on every platform.
  • Borderless and fullscreen windowsWindow.Borderless and WindowState.FullScreen, plus matching Borderless / FullScreen fluent methods. Both states survive window-state transitions.
  • CursorType.None (hidden cursor)null cursor follows the parent / default, and None hides the cursor. Behaves the same on every platform.

Controls

  • EXIF orientation in the Image control — JPEG EXIF orientation tags are honored during measure and render, so portrait photos no longer display sideways. Behavior is configurable via the ImageOrientation and ImageOrientationMode enums.

Backend / platform

  • EGL OpenGL on Linux/X11 — an EGL-based GL path is available alongside the existing GLX path.
  • DpiHelper.GetDpiForPoint — looks up the monitor DPI for a given screen point.

Improved

Rendering

  • Image vector cache rewritten with surface pooling — vector image sources use a per-control bitmap cache and borrow from a size-keyed offscreen surface pool. Caches only the visible painted region, returns surfaces to the pool on detach and takes them back on reattach, evicts oldest-first, and disposes pooled surfaces with the window's graphics teardown.
  • Blur filters standardize on radius (DIPs)BlurFilter and DropShadowFilter take radius, and BlurKernel helps convert from sigma.

Controls / layout

  • Easing.Default changed from EaseOutCubic to EaseInOutBack — affects TransitionContentControl and any other animation that doesn't override its easing.
  • Thickness.ToString simplified for uniform values — emits a single value (e.g. "4") when all four sides are equal.

Backend / platform

  • Linux/X11 cursor handling stabilized — cursors are shared per display, eliminating latent double-free and redundant-recreation bugs.
  • Linux/X11 owner windows ignore pointer input while a modal dialog is up — owner windows behind a modal no longer receive pointer events, matching the other platforms.

Fixed

  • Direct2D and GDI+ image drawing didn't honor the context-level global alpha — opacity set at the context now flows through image draws, and fully-transparent draws skip work entirely.
  • ItemsControl.ItemPadding changes at runtime were not propagated to the presenter — layout and visual now refresh immediately.
  • TransitionContentControl snapped the outgoing layer to black when a crossfade was interrupted — the outgoing alpha is preserved so the layer fades out cleanly.
  • Windows GDI font family resolution falling back to a different face — some installs rendered the wrong font face for the requested family.
  • DispatcherTimer double-scheduling when a Tick re-arms — re-arming inside the handler no longer queues two future fires.
  • JPEG progressive scans lost coefficient data — some progressive JPEGs previously rendered as solid gray.

⚠️ Breaking Changes

Backend / platform

  • Application class API trimmed — unused id-based backend / platform-host registration / selection along with SetDefaultGraphicsFactory / SetDefaultPlatformHost are cleaned up.
  • PlatformHost-related APIs moved to internal — surfaces such as DPI lookup and default font access that didn't need to be public are now cleaned up. Use DpiHelper for DPI and Theme.Metrics for fonts.

Conventions

  • PlatformKeyConfiguration renamed to PlatformConventions — moved into Aprillz.MewUI.Platform, expanded with ReverseButtonOrder for dialog button layout.
    ... (truncated)

Commits viewable in compare view.

Updated Aprillz.MewUI.Backend.Direct2D from 0.17.1 to 0.18.1.

Release notes

Sourced from Aprillz.MewUI.Backend.Direct2D's releases.

0.18.1

What's Changed

v0.18.1 is a "window, dialog, and platform plumbing" release. The dialog story grows up: synchronous ShowDialog method and MessageBox APIs, reliable nested modal dialogs, borderless / fullscreen windows, and a hidden CursorType.None mode across every platform. The X11 backend gains an EGL OpenGL path alongside the existing GLX one. Simplified the backend and platform registration APIs in the Application class that were not used internally. On the content side, the Image control honors EXIF orientation and pools its vector image cache, and the blur / drop-shadow filter graph standardizes on Radius instead of Sigma.

Added

Windows / dialogs

  • Synchronous MessageBox dialog methodsNotify, Confirm, AskYesNo, AskYesNoCancel, and Prompt return the user's answer directly. Configured through MessageBoxOptions.
  • Nested modal dialog supportWindow gains a synchronous ShowDialog alongside the existing ShowDialogAsync, and a modal can safely spawn another modal on every platform.
  • Borderless and fullscreen windowsWindow.Borderless and WindowState.FullScreen, plus matching Borderless / FullScreen fluent methods. Both states survive window-state transitions.
  • CursorType.None (hidden cursor)null cursor follows the parent / default, and None hides the cursor. Behaves the same on every platform.

Controls

  • EXIF orientation in the Image control — JPEG EXIF orientation tags are honored during measure and render, so portrait photos no longer display sideways. Behavior is configurable via the ImageOrientation and ImageOrientationMode enums.

Backend / platform

  • EGL OpenGL on Linux/X11 — an EGL-based GL path is available alongside the existing GLX path.
  • DpiHelper.GetDpiForPoint — looks up the monitor DPI for a given screen point.

Improved

Rendering

  • Image vector cache rewritten with surface pooling — vector image sources use a per-control bitmap cache and borrow from a size-keyed offscreen surface pool. Caches only the visible painted region, returns surfaces to the pool on detach and takes them back on reattach, evicts oldest-first, and disposes pooled surfaces with the window's graphics teardown.
  • Blur filters standardize on radius (DIPs)BlurFilter and DropShadowFilter take radius, and BlurKernel helps convert from sigma.

Controls / layout

  • Easing.Default changed from EaseOutCubic to EaseInOutBack — affects TransitionContentControl and any other animation that doesn't override its easing.
  • Thickness.ToString simplified for uniform values — emits a single value (e.g. "4") when all four sides are equal.

Backend / platform

  • Linux/X11 cursor handling stabilized — cursors are shared per display, eliminating latent double-free and redundant-recreation bugs.
  • Linux/X11 owner windows ignore pointer input while a modal dialog is up — owner windows behind a modal no longer receive pointer events, matching the other platforms.

Fixed

  • Direct2D and GDI+ image drawing didn't honor the context-level global alpha — opacity set at the context now flows through image draws, and fully-transparent draws skip work entirely.
  • ItemsControl.ItemPadding changes at runtime were not propagated to the presenter — layout and visual now refresh immediately.
  • TransitionContentControl snapped the outgoing layer to black when a crossfade was interrupted — the outgoing alpha is preserved so the layer fades out cleanly.
  • Windows GDI font family resolution falling back to a different face — some installs rendered the wrong font face for the requested family.
  • DispatcherTimer double-scheduling when a Tick re-arms — re-arming inside the handler no longer queues two future fires.
  • JPEG progressive scans lost coefficient data — some progressive JPEGs previously rendered as solid gray.

⚠️ Breaking Changes

Backend / platform

  • Application class API trimmed — unused id-based backend / platform-host registration / selection along with SetDefaultGraphicsFactory / SetDefaultPlatformHost are cleaned up.
  • PlatformHost-related APIs moved to internal — surfaces such as DPI lookup and default font access that didn't need to be public are now cleaned up. Use DpiHelper for DPI and Theme.Metrics for fonts.

Conventions

  • PlatformKeyConfiguration renamed to PlatformConventions — moved into Aprillz.MewUI.Platform, expanded with ReverseButtonOrder for dialog button layout.
    ... (truncated)

Commits viewable in compare view.

Updated Aprillz.MewUI.Backend.MewVG.MacOS from 0.17.1 to 0.18.1.

Release notes

Sourced from Aprillz.MewUI.Backend.MewVG.MacOS's releases.

0.18.1

What's Changed

v0.18.1 is a "window, dialog, and platform plumbing" release. The dialog story grows up: synchronous ShowDialog method and MessageBox APIs, reliable nested modal dialogs, borderless / fullscreen windows, and a hidden CursorType.None mode across every platform. The X11 backend gains an EGL OpenGL path alongside the existing GLX one. Simplified the backend and platform registration APIs in the Application class that were not used internally. On the content side, the Image control honors EXIF orientation and pools its vector image cache, and the blur / drop-shadow filter graph standardizes on Radius instead of Sigma.

Added

Windows / dialogs

  • Synchronous MessageBox dialog methodsNotify, Confirm, AskYesNo, AskYesNoCancel, and Prompt return the user's answer directly. Configured through MessageBoxOptions.
  • Nested modal dialog supportWindow gains a synchronous ShowDialog alongside the existing ShowDialogAsync, and a modal can safely spawn another modal on every platform.
  • Borderless and fullscreen windowsWindow.Borderless and WindowState.FullScreen, plus matching Borderless / FullScreen fluent methods. Both states survive window-state transitions.
  • CursorType.None (hidden cursor)null cursor follows the parent / default, and None hides the cursor. Behaves the same on every platform.

Controls

  • EXIF orientation in the Image control — JPEG EXIF orientation tags are honored during measure and render, so portrait photos no longer display sideways. Behavior is configurable via the ImageOrientation and ImageOrientationMode enums.

Backend / platform

  • EGL OpenGL on Linux/X11 — an EGL-based GL path is available alongside the existing GLX path.
  • DpiHelper.GetDpiForPoint — looks up the monitor DPI for a given screen point.

Improved

Rendering

  • Image vector cache rewritten with surface pooling — vector image sources use a per-control bitmap cache and borrow from a size-keyed offscreen surface pool. Caches only the visible painted region, returns surfaces to the pool on detach and takes them back on reattach, evicts oldest-first, and disposes pooled surfaces with the window's graphics teardown.
  • Blur filters standardize on radius (DIPs)BlurFilter and DropShadowFilter take radius, and BlurKernel helps convert from sigma.

Controls / layout

  • Easing.Default changed from EaseOutCubic to EaseInOutBack — affects TransitionContentControl and any other animation that doesn't override its easing.
  • Thickness.ToString simplified for uniform values — emits a single value (e.g. "4") when all four sides are equal.

Backend / platform

  • Linux/X11 cursor handling stabilized — cursors are shared per display, eliminating latent double-free and redundant-recreation bugs.
  • Linux/X11 owner windows ignore pointer input while a modal dialog is up — owner windows behind a modal no longer receive pointer events, matching the other platforms.

Fixed

  • Direct2D and GDI+ image drawing didn't honor the context-level global alpha — opacity set at the context now flows through image draws, and fully-transparent draws skip work entirely.
  • ItemsControl.ItemPadding changes at runtime were not propagated to the presenter — layout and visual now refresh immediately.
  • TransitionContentControl snapped the outgoing layer to black when a crossfade was interrupted — the outgoing alpha is preserved so the layer fades out cleanly.
  • Windows GDI font family resolution falling back to a different face — some installs rendered the wrong font face for the requested family.
  • DispatcherTimer double-scheduling when a Tick re-arms — re-arming inside the handler no longer queues two future fires.
  • JPEG progressive scans lost coefficient data — some progressive JPEGs previously rendered as solid gray.

⚠️ Breaking Changes

Backend / platform

  • Application class API trimmed — unused id-based backend / platform-host registration / selection along with SetDefaultGraphicsFactory / SetDefaultPlatformHost are cleaned up.
  • PlatformHost-related APIs moved to internal — surfaces such as DPI lookup and default font access that didn't need to be public are now cleaned up. Use DpiHelper for DPI and Theme.Metrics for fonts.

Conventions

  • PlatformKeyConfiguration renamed to PlatformConventions — moved into Aprillz.MewUI.Platform, expanded with ReverseButtonOrder for dialog button layout.
    ... (truncated)

Commits viewable in compare view.

Updated Aprillz.MewUI.Backend.MewVG.X11 from 0.17.1 to 0.18.1.

Release notes

Sourced from Aprillz.MewUI.Backend.MewVG.X11's releases.

0.18.1

What's Changed

v0.18.1 is a "window, dialog, and platform plumbing" release. The dialog story grows up: synchronous ShowDialog method and MessageBox APIs, reliable nested modal dialogs, borderless / fullscreen windows, and a hidden CursorType.None mode across every platform. The X11 backend gains an EGL OpenGL path alongside the existing GLX one. Simplified the backend and platform registration APIs in the Application class that were not used internally. On the content side, the Image control honors EXIF orientation and pools its vector image cache, and the blur / drop-shadow filter graph standardizes on Radius instead of Sigma.

Added

Windows / dialogs

  • Synchronous MessageBox dialog methodsNotify, Confirm, AskYesNo, AskYesNoCancel, and Prompt return the user's answer directly. Configured through MessageBoxOptions.
  • Nested modal dialog supportWindow gains a synchronous ShowDialog alongside the existing ShowDialogAsync, and a modal can safely spawn another modal on every platform.
  • Borderless and fullscreen windowsWindow.Borderless and WindowState.FullScreen, plus matching Borderless / FullScreen fluent methods. Both states survive window-state transitions.
  • CursorType.None (hidden cursor)null cursor follows the parent / default, and None hides the cursor. Behaves the same on every platform.

Controls

  • EXIF orientation in the Image control — JPEG EXIF orientation tags are honored during measure and render, so portrait photos no longer display sideways. Behavior is configurable via the ImageOrientation and ImageOrientationMode enums.

Backend / platform

  • EGL OpenGL on Linux/X11 — an EGL-based GL path is available alongside the existing GLX path.
  • DpiHelper.GetDpiForPoint — looks up the monitor DPI for a given screen point.

Improved

Rendering

  • Image vector cache rewritten with surface pooling — vector image sources use a per-control bitmap cache and borrow from a size-keyed offscreen surface pool. Caches only the visible painted region, returns surfaces to the pool on detach and takes them back on reattach, evicts oldest-first, and disposes pooled surfaces with the window's graphics teardown.
  • Blur filters standardize on radius (DIPs)BlurFilter and DropShadowFilter take radius, and BlurKernel helps convert from sigma.

Controls / layout

  • Easing.Default changed from EaseOutCubic to EaseInOutBack — affects TransitionContentControl and any other animation that doesn't override its easing.
  • Thickness.ToString simplified for uniform values — emits a single value (e.g. "4") when all four sides are equal.

Backend / platform

  • Linux/X11 cursor handling stabilized — cursors are shared per display, eliminating latent double-free and redundant-recreation bugs.
  • Linux/X11 owner windows ignore pointer input while a modal dialog is up — owner windows behind a modal no longer receive pointer events, matching the other platforms.

Fixed

  • Direct2D and GDI+ image drawing didn't honor the context-level global alpha — opacity set at the context now flows through image draws, and fully-transparent draws skip work entirely.
  • ItemsControl.ItemPadding changes at runtime were not propagated to the presenter — layout and visual now refresh immediately.
  • TransitionContentControl snapped the outgoing layer to black when a crossfade was interrupted — the outgoing alpha is preserved so the layer fades out cleanly.
  • Windows GDI font family resolution falling back to a different face — some installs rendered the wrong font face for the requested family.
  • DispatcherTimer double-scheduling when a Tick re-arms — re-arming inside the handler no longer queues two future fires.
  • JPEG progressive scans lost coefficient data — some progressive JPEGs previously rendered as solid gray.

⚠️ Breaking Changes

Backend / platform

  • Application class API trimmed — unused id-based backend / platform-host registration / selection along with SetDefaultGraphicsFactory / SetDefaultPlatformHost are cleaned up.
  • PlatformHost-related APIs moved to internal — surfaces such as DPI lookup and default font access that didn't need to be public are now cleaned up. Use DpiHelper for DPI and Theme.Metrics for fonts.

Conventions

  • PlatformKeyConfiguration renamed to PlatformConventions — moved into Aprillz.MewUI.Platform, expanded with ReverseButtonOrder for dialog button layout.
    ... (truncated)

Commits viewable in compare view.

Updated Aprillz.MewUI.Platform.MacOS from 0.17.1 to 0.18.1.

Release notes

Sourced from Aprillz.MewUI.Platform.MacOS's releases.

0.18.1

What's Changed

v0.18.1 is a "window, dialog, and platform plumbing" release. The dialog story grows up: synchronous ShowDialog method and MessageBox APIs, reliable nested modal dialogs, borderless / fullscreen windows, and a hidden CursorType.None mode across every platform. The X11 backend gains an EGL OpenGL path alongside the existing GLX one. Simplified the backend and platform registration APIs in the Application class that were not used internally. On the content side, the Image control honors EXIF orientation and pools its vector image cache, and the blur / drop-shadow filter graph standardizes on Radius instead of Sigma.

Added

Windows / dialogs

  • Synchronous MessageBox dialog methodsNotify, Confirm, AskYesNo, AskYesNoCancel, and Prompt return the user's answer directly. Configured through MessageBoxOptions.
  • Nested modal dialog supportWindow gains a synchronous ShowDialog alongside the existing ShowDialogAsync, and a modal can safely spawn another modal on every platform.
  • Borderless and fullscreen windowsWindow.Borderless and WindowState.FullScreen, plus matching Borderless / FullScreen fluent methods. Both states survive window-state transitions.
  • CursorType.None (hidden cursor)null cursor follows the parent / default, and None hides the cursor. Behaves the same on every platform.

Controls

  • EXIF orientation in the Image control — JPEG EXIF orientation tags are honored during measure and render, so portrait photos no longer display sideways. Behavior is configurable via the ImageOrientation and ImageOrientationMode enums.

Backend / platform

  • EGL OpenGL on Linux/X11 — an EGL-based GL path is available alongside the existing GLX path.
  • DpiHelper.GetDpiForPoint — looks up the monitor DPI for a given screen point.

Improved

Rendering

  • Image vector cache rewritten with surface pooling — vector image sources use a per-control bitmap cache and borrow from a size-keyed offscreen surface pool. Caches only the visible painted region, returns surfaces to the pool on detach and takes them back on reattach, evicts oldest-first, and disposes pooled surfaces with the window's graphics teardown.
  • Blur filters standardize on radius (DIPs)BlurFilter and DropShadowFilter take radius, and BlurKernel helps convert from sigma.

Controls / layout

  • Easing.Default changed from EaseOutCubic to EaseInOutBack — affects TransitionContentControl and any other animation that doesn't override its easing.
  • Thickness.ToString simplified for uniform values — emits a single value (e.g. "4") when all four sides are equal.

Backend / platform

  • Linux/X11 cursor handling stabilized — cursors are shared per display, eliminating latent double-free and redundant-recreation bugs.
  • Linux/X11 owner windows ignore pointer input while a modal dialog is up — owner windows behind a modal no longer receive pointer events, matching the other platforms.

Fixed

  • Direct2D and GDI+ image drawing didn't honor the context-level global alpha — opacity set at the context now flows through image draws, and fully-transparent draws skip work entirely.
  • ItemsControl.ItemPadding changes at runtime were not propagated to the presenter — layout and visual now refresh immediately.
  • TransitionContentControl snapped the outgoing layer to black when a crossfade was interrupted — the outgoing alpha is preserved so the layer fades out cleanly.
  • Windows GDI font family resolution falling back to a different face — some installs rendered the wrong font face for the requested family.
  • DispatcherTimer double-scheduling when a Tick re-arms — re-arming inside the handler no longer queues two future fires.
  • JPEG progressive scans lost coefficient data — some progressive JPEGs previously rendered as solid gray.

⚠️ Breaking Changes

Backend / platform

  • Application class API trimmed — unused id-based backend / platform-host registration / selection along with SetDefaultGraphicsFactory / SetDefaultPlatformHost are cleaned up.
  • PlatformHost-related APIs moved to internal — surfaces such as DPI lookup and default font access that didn't need to be public are now cleaned up. Use DpiHelper for DPI and Theme.Metrics for fonts.

Conventions

  • PlatformKeyConfiguration renamed to PlatformConventions — moved into Aprillz.MewUI.Platform, expanded with ReverseButtonOrder for dialog button layout.
    ... (truncated)

Commits viewable in compare view.

Updated Aprillz.MewUI.Platform.Win32 from 0.17.1 to 0.18.1.

Release notes

Sourced from Aprillz.MewUI.Platform.Win32's releases.

0.18.1

What's Changed

v0.18.1 is a "window, dialog, and platform plumbing" release. The dialog story grows up: synchronous ShowDialog method and MessageBox APIs, reliable nested modal dialogs, borderless / fullscreen windows, and a hidden CursorType.None mode across every platform. The X11 backend gains an EGL OpenGL path alongside the existing GLX one. Simplified the backend and platform registration APIs in the Application class that were not used internally. On the content side, the Image control honors EXIF orientation and pools its vector image cache, and the blur / drop-shadow filter graph standardizes on Radius instead of Sigma.

Added

Windows / dialogs

  • Synchronous MessageBox dialog methodsNotify, Confirm, AskYesNo, AskYesNoCancel, and Prompt return the user's answer directly. Configured through MessageBoxOptions.
  • Nested modal dialog supportWindow gains a synchronous ShowDialog alongside the existing ShowDialogAsync, and a modal can safely spawn another modal on every platform.
  • Borderless and fullscreen windowsWindow.Borderless and WindowState.FullScreen, plus matching Borderless / FullScreen fluent methods. Both states survive window-state transitions.
  • CursorType.None (hidden cursor)null cursor follows the parent / default, and None hides the cursor. Behaves the same on every platform.

Controls

  • EXIF orientation in the Image control — JPEG EXIF orientation tags are honored during measure and render, so portrait photos no longer display sideways. Behavior is configurable via the ImageOrientation and ImageOrientationMode enums.

Backend / platform

  • EGL OpenGL on Linux/X11 — an EGL-based GL path is available alongside the existing GLX path.
  • DpiHelper.GetDpiForPoint — looks up the monitor DPI for a given screen point.

Improved

Rendering

  • Image vector cache rewritten with surface pooling — vector image sources use a per-control bitmap cache and borrow from a size-keyed offscreen surface pool. Caches only the visible painted region, returns surfaces to the pool on detach and takes them back on reattach, evicts oldest-first, and disposes pooled surfaces with the window's graphics teardown.
  • Blur filters standardize on radius (DIPs)BlurFilter and DropShadowFilter take radius, and BlurKernel helps convert from sigma.

Controls / layout

  • Easing.Default changed from EaseOutCubic to EaseInOutBack — affects TransitionContentControl and any other animation that doesn't override its easing.
  • Thickness.ToString simplified for uniform values — emits a single value (e.g. "4") when all four sides are equal.

Backend / platform

  • Linux/X11 cursor handling stabilized — cursors are shared per display, eliminating latent double-free and redundant-recreation bugs.
  • Linux/X11 owner windows ignore pointer input while a modal dialog is up — owner windows behind a modal no longer receive pointer events, matching the other platforms.

Fixed

  • Direct2D and GDI+ image drawing didn't honor the context-level global alpha — opacity set at the context now flows through image draws, and fully-transparent draws skip work entirely.
  • ItemsControl.ItemPadding changes at runtime were not propagated to the presenter — layout and visual now refresh immediately.
  • TransitionContentControl snapped the outgoing layer to black when a crossfade was interrupted — the outgoing alpha is preserved so the layer fades out cleanly.
  • Windows GDI font family resolution falling back to a different face — some installs rendered the wrong font face for the requested family.
  • DispatcherTimer double-scheduling when a Tick re-arms — re-arming inside the handler no longer queues two future fires.
  • JPEG progressive scans lost coefficient data — some progressive JPEGs previously rendered as solid gray.

⚠️ Breaking Changes

Backend / platform

  • Application class API trimmed — unused id-based backend / platform-host registration / selection along with SetDefaultGraphicsFactory / SetDefaultPlatformHost are cleaned up.
  • PlatformHost-related APIs moved to internal — surfaces such as DPI lookup and default font access that didn't need to be public are now cleaned up. Use DpiHelper for DPI and Theme.Metrics for fonts.

Conventions

  • PlatformKeyConfiguration renamed to PlatformConventions — moved into Aprillz.MewUI.Platform, expanded with ReverseButtonOrder for dialog button layout.
    ... (truncated)

Commits viewable in compare view.

Updated Aprillz.MewUI.Platform.X11 from 0.17.1 to 0.18.1.

Release notes

Sourced from Aprillz.MewUI.Platform.X11's releases.

0.18.1

What's Changed

v0.18.1 is a "window, dialog, and platform plumbing" release. The dialog story grows up: synchronous ShowDialog method and MessageBox APIs, reliable nested modal dialogs, borderless / fullscreen windows, and a hidden CursorType.None mode across every platform. The X11 backend gains an EGL OpenGL path alongside the existing GLX one. Simplified the backend and platform registration APIs in the Application class that were not used internally. On the content side, the Image control honors EXIF orientation and pools its vector image cache, and the blur / drop-shadow filter graph standardizes on Radius instead of Sigma.

Added

Windows / dialogs

  • Synchronous MessageBox dialog methodsNotify, Confirm, AskYesNo, AskYesNoCancel, and Prompt return the user's answer directly. Configured through MessageBoxOptions.
  • Nested modal dialog supportWindow gains a synchronous ShowDialog alongside the existing ShowDialogAsync, and a modal can safely spawn another modal on every platform.
  • Borderless and fullscreen windowsWindow.Borderless and WindowState.FullScreen, plus matching Borderless / FullScreen fluent methods. Both states survive window-state transitions.
  • CursorType.None (hidden cursor)null cursor follows the parent / default, and None hides the cursor. Behaves the same on every platform.

Controls

  • EXIF orientation in the Image control — JPEG EXIF orientation tags are honored during measure and render, so portrait photos no longer display sideways. Behavior is configurable via the ImageOrientation and ImageOrientationMode enums.

Backend / platform

  • EGL OpenGL on Linux/X11 — an EGL-based GL path is available alongside the existing GLX path.
  • DpiHelper.GetDpiForPoint — looks up the monitor DPI for a given screen point.

Improved

Rendering

  • Image vector cache rewritten with surface pooling — vector image sources use a per-control bitmap cache and borrow from a size-keyed offscreen surface pool. Caches only the visible painted region, returns surfaces to the pool on detach and takes them back on reattach, evicts oldest-first, and disposes pooled surfaces with the window's graphics teardown.
  • Blur filters standardize on radius (DIPs)BlurFilter and DropShadowFilter take radius, and BlurKernel helps convert from sigma.

Controls / layout

  • Easing.Default changed from EaseOutCubic to EaseInOutBack — affects TransitionContentControl and any other animation that doesn't override its easing.
  • Thickness.ToString simplified for uniform values — emits a single value (e.g. "4") when all four sides are equal.

Backend / platform

  • Linux/X11 cursor handling stabilized — cursors are shared per display, eliminating latent double-free and redundant-recreation bugs.
  • Linux/X11 owner windows ignore pointer input while a modal dialog is up — owner windows behind a modal no longer receive pointer events, matching the other platforms.

Fixed

  • Direct2D and GDI+ image drawing didn't honor the context-level global alpha — opacity set at the context now flows through image draws, and fully-transparent draws skip work entirely.
  • ItemsControl.ItemPadding changes at runtime were not propagated to the presenter — layout and visual now refresh immediately.
  • TransitionContentControl snapped the outgoing layer to black when a crossfade was interrupted — the outgoing alpha is preserved so the layer fades out cleanly.
  • Windows GDI font family resolution falling back to a different face — some installs rendered the wrong font face for the requested family.
  • DispatcherTimer double-scheduling when a Tick re-arms — re-arming inside the handler no longer queues two future fires.
  • JPEG progressive scans lost coefficient data — some progressive JPEGs previously rendered as solid gray.

⚠️ Breaking Changes

Backend / platform

  • Application class API trimmed — unused id-based backend / platform-host registration / selection along with SetDefaultGraphicsFactory / SetDefaultPlatformHost are cleaned up.
  • PlatformHost-related APIs moved to internal — surfaces such as DPI lookup and default font access that didn't need to be public are now cleaned up. Use DpiHelper for DPI and Theme.Metrics for fonts.

Conventions

  • PlatformKeyConfiguration renamed to PlatformConventions — moved into Aprillz.MewUI.Platform, expanded with ReverseButtonOrder for dialog button layout.
    ... (truncated)

Commits viewable in compare view.

Updated Avalonia from 12.0.4 to 12.0.5.

Release notes

Sourced from Avalonia's releases.

No release notes found for this version range.

Commits viewable in compare view.

Updated Avalonia.Browser from 12.0.4 to 12.0.5.

Release notes

Sourced from Avalonia.Browser's releases.

No release notes found for this version range.

Commits viewable in compare view.

Updated Avalonia.Desktop from 12.0.4 to 12.0.5.

Release notes

Sourced from Avalonia.Desktop's releases.

No release notes found for this version range.

Commits viewable in compare view.

Updated Avalonia.Themes.Simple from 12.0.4 to 12.0.5.

Release notes

Sourced from Avalonia.Themes.Simple's releases.

No release notes found for this version range.

Commits viewable in compare view.

Updated Microsoft.Maui.Controls from 10.0.71 to 10.0.80.

Release notes

Sourced from Microsoft.Maui.Controls's releases.

10.0.80

.NET MAUI 10.0.80 Release Notes

.NET MAUI 10.0.80 introduces significant improvements across all platforms with focus on quality, performance, and developer experience. This release includes 112 commits with various improvements, bug fixes, and enhancements.

Ai Agents

Button

CollectionView

... (truncated)

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Bumps Aprillz.MewUI from 0.17.1 to 0.18.1
Bumps Aprillz.MewUI.Backend.Direct2D from 0.17.1 to 0.18.1
Bumps Aprillz.MewUI.Backend.MewVG.MacOS from 0.17.1 to 0.18.1
Bumps Aprillz.MewUI.Backend.MewVG.X11 from 0.17.1 to 0.18.1
Bumps Aprillz.MewUI.Platform.MacOS from 0.17.1 to 0.18.1
Bumps Aprillz.MewUI.Platform.Win32 from 0.17.1 to 0.18.1
Bumps Aprillz.MewUI.Platform.X11 from 0.17.1 to 0.18.1
Bumps Avalonia from 12.0.4 to 12.0.5
Bumps Avalonia.Browser from 12.0.4 to 12.0.5
Bumps Avalonia.Desktop from 12.0.4 to 12.0.5
Bumps Avalonia.Themes.Simple from 12.0.4 to 12.0.5
Bumps Microsoft.Maui.Controls from 10.0.71 to 10.0.80

---
updated-dependencies:
- dependency-name: Aprillz.MewUI
  dependency-version: 0.18.1
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: nuget-minor-and-patch
- dependency-name: Aprillz.MewUI.Backend.Direct2D
  dependency-version: 0.18.1
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: nuget-minor-and-patch
- dependency-name: Aprillz.MewUI.Backend.MewVG.MacOS
  dependency-version: 0.18.1
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: nuget-minor-and-patch
- dependency-name: Aprillz.MewUI.Backend.MewVG.X11
  dependency-version: 0.18.1
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: nuget-minor-and-patch
- dependency-name: Aprillz.MewUI.Platform.MacOS
  dependency-version: 0.18.1
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: nuget-minor-and-patch
- dependency-name: Aprillz.MewUI.Platform.Win32
  dependency-version: 0.18.1
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: nuget-minor-and-patch
- dependency-name: Aprillz.MewUI.Platform.X11
  dependency-version: 0.18.1
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: nuget-minor-and-patch
- dependency-name: Avalonia
  dependency-version: 12.0.5
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: nuget-minor-and-patch
- dependency-name: Avalonia.Browser
  dependency-version: 12.0.5
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: nuget-minor-and-patch
- dependency-name: Avalonia.Desktop
  dependency-version: 12.0.5
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: nuget-minor-and-patch
- dependency-name: Avalonia.Themes.Simple
  dependency-version: 12.0.5
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: nuget-minor-and-patch
- dependency-name: Microsoft.Maui.Controls
  dependency-version: 10.0.80
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: nuget-minor-and-patch
- dependency-name: Microsoft.Maui.Controls
  dependency-version: 10.0.80
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: nuget-minor-and-patch
...

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