A big package for big ambitions
It is a repository that includes version1 and version2 of the "blockman engine" found in BlockmanGo. These files include game maps, engines, icons, and essential API and server files.
- The file "BlockmanVercel", is from my seperate repository. This folder contains all the software related to servers. It stores accounts, game information, clan information, and many more. This is where you will manage the client API from.
- File "Compiled BedWars" - contains a full recreation of BedWars minigame
- BG Engine 1: Main folder which contains the main logic of the game
- BG Game Server Compiled: testing grounds for your games, packed with " Game Server " for local play and host
- Mobclient-ultraG: The code for the mobile client, usually paired up with BG Engine 1 for the game logic and BlockmanVercel for API & server
- BMWeb: An abandoned attempt to make a web version of the mobile client. It was going to be intended for PC and older mobile devices.
- Engine 2: a lesser resource demaning version of engine 1: only recommended if you want more control over visuals (lesser blocky models, because importing them in engine1 causes a lot off issues)
For API's and servers, you can use the BlockmanVercel file. Try hosting it on either Vercel (recommended), Linux (also recommended for full control), or Netlify ( may be unoptimized )
For the main game logic (Creating the game world itself) use BG Engine 1. Also possible to link BedWars files aswell
For getting started on a web client, even as a concept, consider BMweb
For making the client where users can login and enter worlds, use MobClient-UltraG
Some files may be missing from this repository. Some because of copyright, while others for upload issues. Nevertheless, you can get the full ZIP file for this repository in this link: https://www.mediafire.com/file/5j4xyq3fojkdv6k/bg+files.rar/file
Sadly i cant publish releases, ZIP too big :(
A game editor for the engine, it will not be perfect or good, but it will be functional. It will be good for beginners in the BG engine or programming entirely. I'm gonna call it "BMENG Editor" or something. No ideas in mind right now,
I have no intentions of that kind. I am simply publishing what i have found and compiled over the years, since it is possible for me to lose these files.
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If you make a pull request, it is a very low chance for me to accept. i have a busy life, and also, there are many files in the repository. There is a small chance someone puts malware somewhere. If you find any malicious material inside the folders, please alert me.
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Yes, forks are allowed, as long as you make proper credits to this project .
this software consists of materials relating to the game "Blockman Go" and its code. This repository is not violating any copyright laws. This repository only makes public code more publicly avalible. If any non-BG developer requests takedowns of this repository or your project that uses this repository, simply ignore them, they have no power.
Copyright: This repository contains heavy modified versions of the BlockmanGo source code. Copyright attributions go to Zhuahi Sandbox (development team of SandboxGverse) and GVERSE (Publishing team of SandboxGverse)
Licensing: You are free to use this repository both commercially and non-commercialy, however it is a REQUIERMENT to properly credit (directly visible with no addiitonoal searching) this repository.
warranty: PROVIDED AS IS, I/WE AM/ARE NOT RESPONSIBLE FOR ANY DAMAGES TO YOUR HARDWARE, OR ANY COPYRIGHT CLAIMS.