Core: Fix loading of worlds installed in launcher - #6319
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What is this fixing or adding?
Until 0.6.7, the installing a world in the launcher attempted to load it, meaning it could actually be used without launcher restart so long as it wasn't replacing an already loaded world. However, this has now broken (example: https://discord.com/channels/731205301247803413/1520174054278172844) due to the changes in loading from #5734, which the install component wasn't adapted for. (This also didn't really alert the user about a failed load, see #6292.)
This makes it so the worlds this way also get added to
apworld_module_specsbefore loading. This seems to work fine, although I'm not positive if this is the preferred way of doing this.How was this tested?
Loading worlds normally, including with APQuest as an
.apworldrather than folder. Testing that generating templates after installing a world actually works now. I also made a frozen build and checked that things were working there as well.If this makes graphical changes, please attach screenshots.
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