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Meshgroup implementation with dynamic deformation - #1

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ArcturusEmrys:meshgroupfrom
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mikz30 wants to merge 4 commits into
ArcturusEmrys:meshgroupfrom
mikz30:meshgroup_

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@mikz30

@mikz30 mikz30 commented Aug 15, 2026

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Hi! I just happened to be working on this and saw you turned down your PR. I made my version purely through the slides on this on the official discord server (from 2 years ago and big thanks to Richard Niu) plus observing the behaviours on Inochi2d Creator (because I can't read dlang), continuing from your work. My understanding of it might not be perfect. Please try this out and see if it works on your test examples. I am not sure whether we discuss it here would still make it easy for maintainers to catch up to the code, because there's certainly alot behind the scenes that's not documented. I have certainly run out of my brain juice trying to work this out.

What I tested working so far, a simple Meshgroup containing Parts and a simple setting with nested Meshgroups with different deformation modes (dynamic/static). No real models yet because this currently suffers from a massive cpu bottleneck running them. It's way slower than Creator right now. Though it may be helpful to you as a starting point compared to figuring it out from the original codebase.

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