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StepByStep

naru edited this page Sep 26, 2020 · 3 revisions

Step by step guide

This guide assumes you already installed add-on, if you have not installed it yet or the installation is broken, you will not be able to follow this guide.

ReadMe.md in main repository will help understand concepts and re-target method used in this add-on, you may read it first if you are not sure what's happening while follow this guide.

Find Panel

The panel "QuickMap" should in side panel area with other panel tab

image-20200926160939016

If you do not see this panel list, try press "N" in 3D view port.

If "QuickMap" tab is missing, check your plugin installation and make sure its enabled.

image-20200926161239377

Generate Control

Select the armature you want to copy animation to, and the Generate Control Button will appear.

Re-target only works in object mode, but sometimes mode will automatically be changed to Edit Mode while you click on armature. Generate Control button will disappear while mode or object type miss-match.

image-20200926162030637

Click Generate Control, and a list of bone name in Source Armature will be shown in list bellow.

image-20200926162218352

You can filter list by name of source bone, the link icon is used to toggle Linked Only bone.

  • Filter By Name is a simple way to quickly find the bone you want.

  • Linked Only will filter bones that have link configured, and bones without link will be hidden in the list.

Map target

After you have a source list, you can now begin to re-target.

First of all, you must select the Target Armature where your target animation is on.

image-20200926162601134

After the Target Armature is selected, you will then have the choice to build follow chain from.

image-20200926162847399

Select the bone you want to follow in the Source Bone List above.

Once a Source Bone is selected, select Target Bone to follow with. After the Source Bone and Target Bone is selected, you can now configure how it is linked to Target Armature.

  • Location toggles whether Source Bone will follow Follower A with location copied
  • Rotation toggles whether Source Bone will follow Follower A with rotation copied.
  • Relative Rotation controls the relative rotation between Follower A and Follower B.
  • Relative Location controls the relative location between Follower A and Follower B.

Note: Location follow will not success if your bone is attached to parent bone.

This always happen while you want to just test this plugin, if you press E to extrude bone, they are attached and linked by default.

Save load

Save button will save all the link configure you specified in this panel.

You can save configure out before bake as something may break blender down. You can also load configure back if you want do re-target between the same armatures next time.

Bake and refresh

Bake Control is used to bake out animation to Source Armature, to avoid unexpected errors, all the constrains will be cleared. Refresh Control is here to help take constrains back to our re-target system.

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