Client Programmer @ New Journey · Building Endless War: Legacy for the China market
7+ years in Unreal Engine · 4 years commercial · 10k+ animated entities @ 60fps
Self-taught C++ / Unreal Engine developer focused on multiplayer systems, AI, ECS/MASS, and client-side performance. Currently working on Endless War: Legacy — an MMO RPG targeting the China market. I also build desktop apps and backend tooling on the side, and mentor junior developers.
Unreal Engine / C++
C#
Web / Other
Databases
Tools
| Project | Stack | Notes |
|---|---|---|
| Endless War: Legacy | UE5 · C++ · TCP/MASS | MMO RPG · China · in dev |
| Rockbelt (pet) | UE5 · C++ | Multiplayer · Turn-Based |
| Trading App | Rust · Vue.js | Backend + frontend for investors |
| MOBA Game | UE5 | Dota-like · Team lead + lead dev |
| Scientific Simulator | UE5 | Boats & drones physics |
| Multiplayer Shooter | UE5 | Third-person |
| Multiplayer Survival | UE4 | DayZ-like |
| Crypto Client App | C# · MAUI · ASP.NET | Desktop client |
| Riftborn (pet) | UE5 | Coming to Steam · link soon |
Self-taught. No degree. Available for freelance — game dev, desktop apps, backend systems.

