The first scene ("And so the Adventure Begins!") works. New account sequence works, you can edit your profile. On first login, you get all members with randomized XP. The home and profile menus work, and most actions there don't cause errors (see Broken features for details), but neither they save any progress.
A lot of gacha banners (including collaborations ones) is visible, but still not all 947 of them. Loot pool is completely random, not saved to database. Dropped members are saved to database.
All main quests are enabled. All stories (including collaboration ones) are enabled. Battles work rewards are actually given (for Main Quests, Free Quests and Fame Quests), you can change your party and upgrade members.
All costumes and backgrounds are unlocked. Note that these customizations are not stored on the server by client design, so they are not synced across accounts and devices.
- [Home] → [Shop] → Item → [Buy] → [OK], purchase always fails (client stub issue)
- [Quest] → [Event] → [Draw], unimplemented
- Login screen → [Menu] → [Data Transfer] → [Link to a Google account], does nothing,
libnative-googlesignin.sois missing
See CLIENT-SETUP.md for instructions on how to set up the client.
See SERVER-SETUP.md for instructions on how to set up the server and the database.
See DUMPING.md for instructions on how to inspect the game code yourself.
Game needs around 16 GiB of resources, they are stored on a separate server with file indexing enabled: https://smb.assasans.dev/konofd/.
Alternatively, rsync server is available at rsync://aqua.assasans.dev/konofd/.
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or https://apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or https://opensource.org/licenses/MIT)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.



