fix(session): auto-reconnect WebSocket with backoff and ticket refresh (#18) - #333
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Aduersarius wants to merge 1 commit into
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fix(session): auto-reconnect WebSocket with backoff and ticket refresh (#18)#333Aduersarius wants to merge 1 commit into
Aduersarius wants to merge 1 commit into
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Bitcoindefi#18) Reconnect from useGameSession with exponential backoff, visibility/pagehide/online wakeups, fresh game/arena tickets, and cancel/manual controls on the play page.
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Closes #18
Summary
Adds automatic WebSocket reconnection when the game socket drops, without requiring a full page reload or character re-select.
Approach
useGameSession.ts: exponential backoff (1s → 2s → … capped at 30s, max 6 attempts), no reconnect storm while the server is down.connectCharacterand refreshes the game/arena ticket viarefreshConnectionCredentials(tickets can expire).visibilitychange,pageshow,pagehide, andonlinetrigger a wake reconnect when returning from background or regaining network.closeForce/ logout teardown) do not auto-reconnect.Files
frontend/components/game/session/useGameSession.tsfrontend/components/game/core/MapRendererCore.tsx(prop/status wiring only)frontend/app/play/page.tsx(ticket refresh + reconnect UI)Acceptance
Differentiation vs open PRs
npcs.json. This PR refreshes tickets, adds cancel/manual controls, and avoids unrelated file churn.Test plan