feat(api): map persistence layer with seed/edit precedence (#3) - #348
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Aduersarius wants to merge 1 commit into
Open
feat(api): map persistence layer with seed/edit precedence (#3)#348Aduersarius wants to merge 1 commit into
Aduersarius wants to merge 1 commit into
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Add game_maps + relational palette + compact grid tables, idempotent importer, DB-only-when-edited reads with file fallback, and revision checksums via game_data_revisions.
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Closes #3.
Summary
game_maps(metadata + npcs/specials), relationalgame_map_palette, and compactgame_map_grids.rowsJSONB (not 2.9M tile rows).import-game-maps/import-game-data maps.is_edited=falseand keeps serving files until an admin edit; edited maps are served from DB and revisioned ingame_data_revisions(kind=maps) with checksums.Differentiation vs open PRs
game_mapsdocument and DB-as-soon-as-row-exists. This PR follows the issue table split (metadata/palette/grid), documents the tile-row measurement decision, and only serves DB whenis_edited=trueso imported seeds still fall back to files.Verification
api/src/tests/mapData.unit.test.ts,api/src/tests/game-maps.integration.test.ts(integration no-ops without DB).