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November 28, 2016 19:08
Initial work.. very broken Intermediate work.. parallel coords ready to test Added hough line transform.. does not work some more voodoo hacking / experimentation FACEPALM - that fragment shader just colors in the vertices drawn by the GL_DRAW commands Back to a straight port from GPUImage1.. not drawing the lines for some reason parallel coord transform works incremental progress on hough.. getting close line detection is alive!! Cleaned up Parallel and Hough
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But what about iOS? What is the problem of porting it to iOS also ? |
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I've ported it to iOS today. I'll commit it on weekend. You also forgot to call deallocate/free after allocating data for lines, which caused memory leak and app crash. Fixed. Just wait till this weekend |
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Thanks! I haven't looked at this in a long time. Glad to see it finally
got sorted out.
Max
…On Thu, Mar 30, 2017 at 9:13 AM, Denis Grebennicov ***@***.*** > wrote:
I've ported it to iOS today. I'll commit it on weekend. You also forgot to
call deallocate/free after allocating data for lines, which caused memory
leak and app crash. Fixed. Just wait till this weekend
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Subsumes #54, partially closes #50