A sample collection featuring a compilation of my URP shaders made within Unity. Most of these were done for my CS320 Graphics Programming course at Kettering University. Note that while these shaders were mostly created inside Unity's Shader Graph, they are all still built upon HLSL.
One of the shaders, called "Scorebubble", was made by me from the ground up using Shader Graph!
Take a look around and enjoy!
Picture of the SG_Samples scene included in the Assets > MyShaders > ShaderGraph folder.
