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change Cameras to hold their View and Projection Matrix, change camera_current to ask the renderer for the current camera, fix matrix_build_lookat, actually use the current Camera's view and projection matrix for rendering#283

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ButterscotchRunner:mainfrom
Classic0306:camera-projection-and-maybe-3d

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Butterscotch Tests (GLFW/Linux x86_64)
succeeded Jul 9, 2026 in 3m 4s