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Fix/demo time not synced - #359

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prairie2022 merged 5 commits into
developfrom
fix/demo-time-not-synced
Jul 17, 2026
Merged

prairie2022 merged 5 commits into
developfrom
fix/demo-time-not-synced

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@prairie2022

@prairie2022 prairie2022 commented Jul 17, 2026 •

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Related Issue

  • Closes: None

修掉 Demo scene 的各種 bug,包含

  • 倒數 321 的圖層在那些白色的 Label 下
  • 遊戲開始前,EnergyLabel/LimitationLabel 的位置不對
  • Demo 和 Client 端時間不同步(但是 Client 端的問題)
  • Demo 的 Phase 沒更新
  • 沒更新 Health Icon
  • BGM, SFX 沒同步
  • Result Screen 的 Survival Time 重覆顯示在兩個 Player 的數據
  • Result Screen 的 Total Energy Spent 永遠為 0
  • 能量球 +N 不會顯示
  • 角色和西瓜的影子不會顯示

Changes

How to Test

  1. godot --path . --import
  2. 執行 dc 群發的 test_env.sh

- 倒數 321 的圖層在那些白色的字下
- 遊戲開始前,`EnergyLabel/LimitationLabel` 的位置不對
- demo 端的 Phase
Before this commit, `Total Energy Spent` shown on
result screen are always 0.
@prairie2022
prairie2022 force-pushed the fix/demo-time-not-synced branch from c88e2a4 to 1ce1ba7 Compare July 17, 2026 21:17
@prairie2022
prairie2022 marked this pull request as ready for review July 17, 2026 22:43
@prairie2022
prairie2022 merged commit 374fbde into develop Jul 17, 2026
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