fix: demo display fix - #360
Merged
Merged
Conversation
prairie2022
force-pushed
the
feat/demo-display-fix
branch
from
July 17, 2026 23:58
0ec0a46 to
bf00f0b
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Related Issue
沒開
Summary
Changes
修正 demo 中玩家跳躍時沒有影子的問題
is_jumping/sprite_y在 demo renderer 產生玩家影子修正 demo 中能量球
+N沒有顯示或位置錯誤的問題collect_seq更新後產生energy_text+N座標換算,讓文字出現在能量球原本位置附近+Nlabel 移到StageLayer,避免被 SubViewport 的像素效果影響修正 demo 中 Trap9 mortar 顯示錯誤
修正 demo energy HUD 上限文字在遊戲開始前位置錯誤
/max位置現在在_ready()、energy 更新、max energy 更新時都會重新計算How to Test
./test_env.sh
Notes