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原本試著將 health icon 直接設為角色皮膚 但一些角色皮膚的顏色太鮮豔,和沙地顏色不合於是放棄。
also modified the game title in About scene
Add `Audio.set_bgm(-1 as Audio.BGM)` to - `SceneTransition.transition_to_wave()` - `_shutdown_gameplay_for_scene_change()` in `game_manager.gd`
- added mock health icons for visual editor
In `demo_result_screen`, move survival time to title as `<state> at <time>`.
- 倒數 321 的圖層在那些白色的字下 - 遊戲開始前,`EnergyLabel/LimitationLabel` 的位置不對 - demo 端的 Phase
Before this commit, `Total Energy Spent` shown on result screen are always 0.
Modify serialization for Trap 3 & Trap 10
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