I build browser games, automation tools, game backends, and networking projects. Most of my work starts as a small experiment and grows from there.
| 🎮 Play | ⚙️ Automate | 🌐 Connect |
|---|---|---|
| Browser games and prototypes | Bots, APIs, scrapers, and self-hosted tools | Multiplayer systems, mesh services, and server tools |
|
A physics-based browser game with a global leaderboard. Easy to start, harder to master. |
An endless maze tower-defense game with a new path to defend each run. |
|
A browser multiplayer starter for testing real-time gameplay. |
A 24/7 game economy bot built for deployment on Railway and live communities. |
More projects (click to open)
- 🧠 flashmaths: speed-focused math practice
- ✍️ typeflow: a typing flow app in TypeScript
- 📺 youtube_title_editer: automatic YouTube title updates
- 🛡️ ai-act-starter: an EU AI Act compliance starter
- 🛰️ DrednotServer_Econ: an economy layer for game servers
What I'm working on
- Game prototypes that are quick to learn and fun to replay
- Small services that run without a huge stack
- Better ways to make automation feel natural to use
Have a browser game idea, an automation problem, or a systems challenge? Open an issue or connect on LinkedIn.
I’m usually building something, testing something, or learning how to make it better. ✨



