feat(cards): Activate evolution and update card stats#25
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This change enables the evolution mechanic for two distinct cards by setting the `evolution` flag to true. Additionally, it populates the `statsEvo` object for both cards with their post-evolution attributes, including cycle count, damage, and hitpoints, which were previously null.
Adjusts damage and hitpoint statistics for several cards as part of a balance update. Changes include both reductions and increases to damage and hitpoints.
This commit adjusts the `projectile` boolean value for numerous cards to ensure the data accurately reflects their attack type. Several cards had incorrect values, leading to potential miscalculations in game logic that depends on whether an attack is a projectile. This change rectifies those data inconsistencies.
This commit adjusts the hitspeed values for two cards to align with the latest balance changes. - One card's hitspeed is decreased from 2.4s to 2.2s. - Another card's hitspeed is increased from 0.45s to 0.5s.
ClashStrategic
approved these changes
Oct 28, 2025
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🎉 This PR is included in version 1.5.0 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
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This pull request introduces a comprehensive update to card statistics, including the activation of the evolution mechanic for two cards and a series of balance adjustments.
Key Changes:
Evolution Activation:
statsEvowith post-evolution attributes.Balance Adjustments:
damageandhitpointsfor multiple cards.hitspeedanddurationvalues.elixirCostfor the Mirror card.Data Correction:
projectilestatus for several cards to accurately reflect their attack type.