Update card statistics and automate ingestion for level 16#27
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Updated various card attributes in cards.json, including: - Populated fatalDamage values where they were previously null. - Adjusted hitpoints and chargeDamage for several card entries. - Modified towerDamage and hitspeed values to align with current balance requirements.
Introduces a maintenance utility designed to reconcile local card definitions with remote API data. The implementation automates the transformation of raw character stats into the project's specific schema, incorporating level-scaling adjustments and evolution states. The command manifest is updated to support this new workflow.
- Update multipliers and skeletons to include Level 16 data - Enhance data extraction logic to handle area effects and spawn data - Implement extrapolation for Level 16 stats based on Level 11 bases - Ensure structural consistency of Level 16 keys across all card types
Include level 16 data for damage, hitpoints, and special damage attributes across all entries in cards.json to support the latest progression level.
Update the card data validation logic and JSON schema to include checks for level 16 statistics across hitpoints, damage, and tower damage.
ClashStrategic
approved these changes
Jan 19, 2026
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🎉 This PR is included in version 1.7.0 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
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Enhance card attributes in
cards.jsonto include level 16 statistics and establish an automated routine for card data ingestion. Update validation logic to ensure compliance with the new level 16 data structure.