Update card stats for balance adjustments#32
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- Increase damage values for levels 11, 15, and 16 - Adjust hitspeed from 0.3 to 1.4 to align with balance changes
The hitspeed property for Graveyard is set to null as it is a spell that spawns units rather than having a direct attack speed.
Update damage, hitpoints, hitspeed, and range values in cards.json. These modifications ensure the Battle Ram's base and evolution stats correctly reflect the intended gameplay balance across all levels.
Adjust the hitpoints for both standard and evolved Skeleton Barrel states to match the intended base values across levels 11, 15, and 16. Additionally, update the hitspeed from 0.3 to 1.1 to align with the latest balance specifications.
Modify damage and hitpoints entries in cards.json to fix rounding errors across multiple power levels. These changes ensure that base stats and evolution stats align with the intended scaling progression for high-level gameplay.
- Add missing tower damage values for levels 11, 15, and 16 - Correct hitpoints for base and evolution forms across levels 11-16
…gation logic - Switch from Math.round to Math.floor for level scaling calculations - Refactor character stat aggregation to track hitspeed associated with damage - Implement special handling for kamikaze death spawn character data - Improve base hitpoints and damage detection priority logic
ClashStrategic
approved these changes
Apr 12, 2026
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🎉 This PR is included in version 1.10.1 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
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Enhance gameplay balance by updating damage, hitpoints, and hitspeed values for various cards. Adjust calculations for level scaling and improve character aggregation logic to ensure accurate stat representation.