feat: improve skill scores across 5 Three.js skills#4
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@CloudAI-X Hullo 👋 I ran your skills through `tessl skill review` at work and found some targeted improvements. Here's the before/after: | Skill | Before | After | Change | |-------|--------|-------|--------| | threejs-animation | 94% | 99% | +5% | | threejs-lighting | 95% | 100% | +5% | | threejs-loaders | 95% | 99% | +4% | | threejs-materials | 95% | 99% | +4% | | threejs-textures | 89% | 99% | +10% | The other five skills (fundamentals, geometry, interaction, postprocessing, shaders) already scored 100% — no changes needed there. <details> <summary>Changes summary</summary> **threejs-animation** - Added a Troubleshooting section covering common issues: animations not playing, no visible movement, incorrect bone targeting, and weight normalisation — with practical debugging code for each **threejs-lighting** - Expanded frontmatter description with specific light types (directional, point, spot, hemisphere, area), shadow configuration details (bias, PCF/VSM), HDR environment maps, and performance techniques **threejs-loaders** - Rewrote description from category nouns to action-oriented phrasing - Restructured Draco and KTX2 sections with numbered workflow steps, extracted decoder/transcoder URLs into named constants, and added validation fetch calls **threejs-materials** - Rewrote description to use action verbs ("Creates and configures...", "Applies textures...") instead of a passive category list **threejs-textures** - Rewrote description with concrete action verbs (load, apply, configure UV mapping, set up environment maps) - Added Quick Reference table for commonly used texture properties - Added CubeCamera update frequency guidance with throttling code example - Added GPU memory release verification section with renderer.info.memory.textures checking - Completed the CubeCamera animate function with working code </details> Honest disclosure — I work at @tesslio where we build tooling around skills like these. Not a pitch — just saw room for improvement and wanted to contribute. If you want to run evals yourself, just `npm install @tessl/cli` then run `tessl skill review path/to/your/SKILL.md`, and click [here](https://tessl.io/registry/skills/submit) to find out more. Thanks in advance 🙏
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Hullo 👋 happy Friday!
I ran your skills through
tessl skill reviewat work and found some minor targeted improvements.Here's the before/after in text form:
The other five skills (fundamentals, geometry, interaction, postprocessing, shaders) already scored 100% — no changes needed there.
Changes summary
threejs-animation
threejs-lighting
threejs-loaders
threejs-materials
threejs-textures
Honest disclosure — I work at @tesslio where we build tooling around skills like these. Not a pitch — just saw room for improvement and wanted to contribute.
If you want to run evals yourself, just
npm install @tessl/clithen runtessl skill review path/to/your/SKILL.md, and click here to find out more.Thanks in advance 🙏