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feat: improve skill scores across 5 Three.js skills#4

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popey:improve/skill-review-optimization
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feat: improve skill scores across 5 Three.js skills#4
popey wants to merge 1 commit into
CloudAI-X:mainfrom
popey:improve/skill-review-optimization

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@popey

@popey popey commented Mar 6, 2026

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Hullo 👋 happy Friday!

I ran your skills through tessl skill review at work and found some minor targeted improvements.

score_card

Here's the before/after in text form:

Skill Before After Change
threejs-animation 94% 99% +5%
threejs-lighting 95% 100% +5%
threejs-loaders 95% 99% +4%
threejs-materials 95% 99% +4%
threejs-textures 89% 99% +10%

The other five skills (fundamentals, geometry, interaction, postprocessing, shaders) already scored 100% — no changes needed there.

Changes summary

threejs-animation

  • Added a Troubleshooting section covering common issues: animations not playing, no visible movement, incorrect bone targeting, and weight normalisation — with practical debugging code for each

threejs-lighting

  • Expanded frontmatter description with specific light types (directional, point, spot, hemisphere, area), shadow configuration details (bias, PCF/VSM), HDR environment maps, and performance techniques

threejs-loaders

  • Rewrote description from category nouns to action-oriented phrasing
  • Restructured Draco and KTX2 sections with numbered workflow steps, extracted decoder/transcoder URLs into named constants, and added validation fetch calls

threejs-materials

  • Rewrote description to use action verbs ("Creates and configures...", "Applies textures...") instead of a passive category list

threejs-textures

  • Rewrote description with concrete action verbs (load, apply, configure UV mapping, set up environment maps)
  • Added Quick Reference table for commonly used texture properties
  • Added CubeCamera update frequency guidance with throttling code example
  • Added GPU memory release verification section with renderer.info.memory.textures checking
  • Completed the CubeCamera animate function with working code

Honest disclosure — I work at @tesslio where we build tooling around skills like these. Not a pitch — just saw room for improvement and wanted to contribute.

If you want to run evals yourself, just npm install @tessl/cli then run tessl skill review path/to/your/SKILL.md, and click here to find out more.

Thanks in advance 🙏

@CloudAI-X Hullo 👋

I ran your skills through `tessl skill review` at work and found some targeted improvements. Here's the before/after:

| Skill | Before | After | Change |
|-------|--------|-------|--------|
| threejs-animation | 94% | 99% | +5% |
| threejs-lighting | 95% | 100% | +5% |
| threejs-loaders | 95% | 99% | +4% |
| threejs-materials | 95% | 99% | +4% |
| threejs-textures | 89% | 99% | +10% |

The other five skills (fundamentals, geometry, interaction, postprocessing, shaders) already scored 100% — no changes needed there.

<details>
<summary>Changes summary</summary>

**threejs-animation**
- Added a Troubleshooting section covering common issues: animations not playing, no visible movement, incorrect bone targeting, and weight normalisation — with practical debugging code for each

**threejs-lighting**
- Expanded frontmatter description with specific light types (directional, point, spot, hemisphere, area), shadow configuration details (bias, PCF/VSM), HDR environment maps, and performance techniques

**threejs-loaders**
- Rewrote description from category nouns to action-oriented phrasing
- Restructured Draco and KTX2 sections with numbered workflow steps, extracted decoder/transcoder URLs into named constants, and added validation fetch calls

**threejs-materials**
- Rewrote description to use action verbs ("Creates and configures...", "Applies textures...") instead of a passive category list

**threejs-textures**
- Rewrote description with concrete action verbs (load, apply, configure UV mapping, set up environment maps)
- Added Quick Reference table for commonly used texture properties
- Added CubeCamera update frequency guidance with throttling code example
- Added GPU memory release verification section with renderer.info.memory.textures checking
- Completed the CubeCamera animate function with working code

</details>

Honest disclosure — I work at @tesslio where we build tooling around skills like these. Not a pitch — just saw room for improvement and wanted to contribute.

If you want to run evals yourself, just `npm install @tessl/cli` then run `tessl skill review path/to/your/SKILL.md`, and click [here](https://tessl.io/registry/skills/submit) to find out more.

Thanks in advance 🙏
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