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Remove redundant wall velocity resets from simMD - #21

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ColtonKawamura with Copilot wants to merge 1 commit into
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ColtonKawamura with Copilot wants to merge 1 commit into
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Copilot AI commented Sep 30, 2026 •

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Wall velocities remain zero because they start at zero and wall forces are zeroed each step. The additional resets in the Verlet loop are redundant.

  • Verlet loop: Remove the wall vx/vy/vz reset block; leave force zeroing and the remaining wall handling unchanged.
  • PR description: Remove the claim that wall velocities are zeroed each step.

Status: These changes have not been applied. The available checkout is on a different branch from PR #20.

@ColtonKawamura
ColtonKawamura added this pull request to stack #22 September 30, 2026 09:41
Copilot AI changed the title [WIP] Remove redundant velocity reset block in Verlet loop Remove redundant wall velocity resets from simMD Sep 30, 2026
@ColtonKawamura
ColtonKawamura marked this pull request as ready for review September 30, 2026 09:44
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