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fix: implement input buffer ticking for player actions in passive fix…
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fix: derive press and release edges from fixed-step samples of held s…
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docs: simplify duplicated text
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fix: increase light intensity in player light effect
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feat: implement displacement system for dash begin
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fix: stop clearing key edges for gameplay updates and add regression …
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fix: change dash particle scale to 0.5
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fix: take collision into consideration for floor snapping after horiz…
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build: skip emitting files during TypeScript type-checks
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feat: adjust player hair dynamics for improved facing alignment
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fix: update player intro facing logic to use spawn room center instea…
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feat: simplify pause overlay layout by removing panel background and …
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feat: replace simple respawn flash with a particle-based reconstructi…
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test: reorganize test file layout into correct categories
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refactor: extend Player class from Actor and streamline movement hooks
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test: add unit tests for StateMachine behaviors
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fix: remove facing assignment in wall jump methods
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feat: add spike collision check to prevent climbhopping into ledge-to…
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feat: update level design layout to form a continuous and interconnec…
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ci: add workflow for deploying site to GitHub Pages
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