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TAS Software Engineering (Stage 6 Year 11) - Assessment Task 2

Project Name: SkyBorne

Student: Tynan Kocet Teacher: Mr McFarlane


Project Vision

This project is a text-based dark-fantasy adventure game developed in Python 3.14 using Object-Oriented Programming (OOP).

The game focuses on exploration, combat, dialogue, inventory management, and strategic decision-making. The player travels between different areas, interacts with NPCs, collects and equips weapons, and fights enemies within dangerous dungeons.

Core Gameplay Dynamics

  • Exploration: Players travel between connected areas using directional commands and discover NPCs, weapons, dungeons, and hidden areas.
  • Combat System: Players can attack, parry, or flee when facing enemies.
  • Parry System: Players can attempt to parry an incoming enemy attack. A successful parry avoids the incoming damage, while a failed parry causes the player to take increased damage.
  • Telegraph System: Enemies provide combat text cues ("Tells") that give the player information about their upcoming attack.
  • Inventory System: Players can collect weapons, store them in their inventory, and equip weapons to increase their attack power.
  • Dialogue System: NPCs use branching dialogue trees that allow players to select different responses.
  • Dungeon System: Dungeons contain enemies that must be defeated before the dungeon can be cleared.
  • Loot System: Defeated enemies can drop weapons or special items that the player can collect.
  • Safe Areas: Players can return to safe areas, recover their health, and use commands such as pray.
  • Index System: The game contains an index displaying discovered weapons, characters, enemies, and locations.

First Rough Draft of the Game Core Progression

`Oakhaven Town Hub`
⬇
`Dungeon Level 1 - Ashenhollow`
⬇
`Dungeon Level 2 - Gloomwood Forest`
⬇
`Dungeon Level 3 - Ventus Azura`
⬇
`Dragon Arena - Final Boss and Final Level`

Current Game Progress

The current version of the game includes:

  • Text-based exploration
  • Multiple connected areas
  • NPC interactions
  • Branching dialogue
  • Player inventory
  • Weapon collection and equipment
  • Enemy encounters
  • Dungeon progression
  • Enemy attack telegraphs
  • Attack, parry, and flee combat options
  • Enemy loot drops
  • Safe areas and healing
  • Hidden/secret areas
  • In-game index
  • Graphical user interface using Tkinter

NESA Academic Integrity Declaration

I hereby declare that this repository contains my own authentic work. Development stages, troubleshooting paths, and logic structures are systematically documented through incremental git commit hashes to prevent misrepresentation and plagiarism.

About

A high school software engineering student currently developing an object-oriented, dark-fantasy text RPG in Python using a native Tkinter application window for a Stage 6 Year 11 assessment, focusing on code structure, version control tracking, and responsive system design.

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