StaticLine - Implement Automatic Group Deployments#77
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Only fetch variables for the last check, if it is actually reached
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Fixed the jump interval being too short at slot speeds, leading to jumpers hitting each others chutes. It is now dynamically increased to up to 4 seconds by a Ready for review. |
DartRuffian
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Overall looks good, might be worth extracting some of the repeated logic out to their own functions. Haven't had a chance to test yet, this was just me looking over the PR at work
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I implemented an automatic grouping by colors, to ensure that units of the same team/color aren't spread apart along the DZ. The logic is pretty clearly written and commented IMO. Over this weekend I should be able to test this in MP with my clan, other than that I believe this PR is feature-complete. |
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Turns out there are locality issues in MP, despite the relevant functions supposedly having Effect Global.
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This should fix the issues. |
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Tested this today with a few lads, locality issues were fixed as expected. I've noticed some issues with the jump and group deployment conditions on a DS though, on some aircraft (RHS CH-47, C-130) it just wouldn't return true, even though the ramp was in the correct position. |
@DartRuffian Mentioned issue has been identified as #78. I could fix it in this PR in a distinct commit, depending on which solution you prefer. |
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I'd just round to the tenths place like you had suggested, but probably good to make a ticket about |
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DartRuffian
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Should be good after these
Co-authored-by: Dart <59131299+DartRuffian@users.noreply.github.com>
Co-authored-by: Dart <59131299+DartRuffian@users.noreply.github.com>
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Just to make sure, is this PR complete or do you have other fixes/things you want to add? |
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It's complete. |
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Are you going to update the mod soon? I'm eager to do group deployment with the boys 😁 |
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That's the plan, just been busy with stuff recently. I should have time tomorrow |
When merged this pull request will:
Implements ACE interactions to allow certain units within an aircraft to command the jump of a player/AI group that is hooked into the line. All units of the selected group(s) are then automatically automatically made to jump, spaced by 1s (realistic interval).
The reasoning for this feature is that in Arma we lack freedom of movement within a vehicle, which makes it much more difficult than IRL to coordinate a sequential static line deployment with proper spacing.
fnc_isRampOpenpreventing MP jumps #78 ;staticline_fnc_canJump;helocast_fnc_unloadBoatPFH;Important
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