Software developer building reliable systems, developer tools and products.
I build primarily around Java and Kotlin, with a focus on backend systems, maintainability and software built to solve real problems.
A Kotlin-based Minecraft minigame network built around isolated JVM services and its own cloud orchestration layer.
I co-develop the network infrastructure and game servers. The system uses separate Minestom processes, RabbitMQ-driven service discovery and dynamic Velocity proxy synchronization.
Kotlin Minestom Velocity RabbitMQ Distributed Systems
A multi-purpose client-side Minecraft mod with over 25,000 downloads.
I contribute primarily through version porting, feature development, bug fixing and improvements across the codebase.
Java Fabric Mixins Version Porting
A browser-based utility suite providing practical tools for developers and everyday technical tasks.
Built with a focus on fast access, simple interfaces and immediate usefulness without unnecessary complexity.
TypeScript React Web
I enjoy building software where architecture actually matters: systems with multiple components, clear boundaries, communication between services and code that remains understandable as a project grows.
Minecraft development is one area I have worked extensively in, but my broader focus is on software systems, developer tooling and products that solve practical problems.
Open to selected project-based development work, technical collaborations and interesting software projects.
Email: datenflieger.dev@proton.me
Discord: datenflieger



