Releases: DeadEndReece/ProFilter
ProFilterV1.1
-V1.1- Updated to include /pf.lookup for live ID fetching and profile verification.
-V1.1- Now uses BeamMP ID for admin authentication instead of username for improved security and reliability. (Suggested By Titch)
ProFilter V1
ProFilter - Advanced Chat Filter for BeamMP
Made by DeadEndReece (UkDrifter) & help of AI "People judge, but hey, if it does what you want thats all that matters right? - Reece 2026"
ProFilter is a highly customizable, server-side profanity filter for BeamMP. It intercepts chat messages before they are broadcasted to the server, actively preventing toxicity while giving server owners complete control over how rule-breakers are handled.
✨ Features
First Launch Setup Wizard - Get your filter up and running in minutes with an interactive console setup. (With options to load a default wordlist, enable censoring, logging, and more right from the start!)
Customizable Messages - Tailor the messages sent to players when they trigger the filter or join the server.
Adaptive Detection - Catches common obfuscation techniques like leetspeak (e.g., "4" for "a", "0" for "o") and ignores harmless punctuation to ensure bad words are still caught.
Censor Mode - Replace bad words with a character of your choice instead of blocking the whole message.
Replace Mode - Swap out bad words for a custom replacement (e.g., [REDACTED], Meow).
Action Logging - Optionally save intercepted messages, player IDs, and timestamps to a log file for moderation review.
Dynamic Word Management - Add or remove forbidden words on the fly via console or in-game commands.
Admin Management - Authorize specific players to use ProFilter commands in-game.
📥 Installation
- Download the
ProFilterzip file. - Extract the folder into your server's main directory. (It should create a
Resources/Server/ProFilter/folder with the necessary files inside.) - Start your BeamMP server.
- Look at your server console! After starting the server, an interactive Setup Wizard will guide you through the first-time setup.
🛠️ Commands
Commands can be used in the server console (e.g., pf.aw word) or in-game by admins using a forward slash (e.g., /pf.aw word).
- pf.help (pf.h): View all ProFilter commands and usage instructions. (In-game and Console)
- pf.menu: Open the interactive settings menu in the console. (Console only)
- pf.status (pf.st): View current filter configuration and stats. (In-game and Console)
- pf.list (pf.l): List all words currently in the filter. (In-game and Console)
- pf.addstrict (pf.as) <w1,w2>: Add heavy swear(s) (In-game and Console)
- pf.remstrict (pf.rs) <w1,w2>: Remove heavy swear(s) (In-game and Console)
- pf.addword (pf.aw) <w1,w2>: Add short swear(s) (In-game and Console)
- pf.removeword (pf.rw) <w1,w2>: Remove short swear(s) (In-game and Console)
- pf.clearwords (pf.cw): Clear all words from the filter (use with caution!)
🛡️ Admin Setup
To use in-game commands, you must first authorize yourself via the server console:
- Type
pf.au YourInGameNamein the server console. (ReplaceYourInGameNamewith your actual in-game name. Case-sensitive!) - You can now use
/pf.hin the BeamMP chat To see the available commands and manage the Wordlist directly from the game.
📂 Data Management
data.txt- Stores the wordlist, admin list, and configuration settings. Do not edit this file manually unless you know what you're doing. Use the provided commands to make changes. (Note: if you edit this file while the server is running, you must restart the server for changes to take effect.logs.txt- If logging is enabled, this file will contain a record of all intercepted messages, including player IDs, names, original messages, and timestamps.
⚠️ Important Notes
- ProFilter is designed to catch common profanity and obfuscation techniques, but no filter can guarantee 100% effectiveness. Regularly review and update your wordlist as needed.
- Always keep backups of your
data.txtfile, especially before making bulk changes or using the factory reset command. - If you encounter any issues or have suggestions for improvement, please reach out to my github or the BeamMP community forums.