Releases: DevBD1/CognitiveFire
CognitiveFire - v1.0.0-alpha
Minimum viable product to deliver the project to the lecturer.
Full Changelog: v0.2.0...v1.0.0-alpha
CognitiveFire - v0.2.0
Full Changelog: v0.1.2...v0.2.0
CognitiveFire - v0.1.2
Full Changelog: v0.1.1...v0.1.2
CognitiveFire - v0.1.1
Full Changelog: v0.1.0...v0.1.1
CognitiveFire - v0.1.0
Created Level_01, aka the first playground. Still working on props and details.
Full Changelog: v0.0.3...v0.1.0
CognitiveFire - v0.0.3
New Features as of Version 0.0.3
Animation: Separated the upper body from the lower body, so the lower body is moving individually while the character is aiming.
Old Features
Third Person Controller: We used Unity's StarterAssets for basic controls and locomotives.
Aiming: PlayerAimCamera, AimSensitivity, crosshair only active when the player aims, rotate the player's face when moving the aim, prevent the character from rotating while aiming
Projectile: switch between Raycast Mode and Projectile Mode for the firing mode
Full Changelog: v0.0.2...v0.0.3
CognitiveFire - v0.0.2
New Features as of Version 0.0.2
Projectile: switch between Raycast Mode and Projectile Mode for the firing mode
Old Features
ThirdPersonController: We used Unity's StarterAssets for basic controls and locomotives
Aiming: PlayerAimCamera, AimSensitivity, crosshair only active when the player aims, rotate the player's face when moving the aim, prevent the character from rotating while aiming
Full Changelog: v0.0.1...v0.0.2
CognitiveFire - v0.0.1
CognitiveFire
CognitiveFire is a Third Person Shooter game developed in Unity 6.2.
Features by the version 0.0.1:
- ThirdPersonController: We used Unity's StarterAssets for basic controls and locomotives
- Aiming: PlayerAimCamera, AimSensitivity, crosshair only active when the player aims, rotate the player's face when moving the aim, prevent the character from rotating while aiming
Full Changelog: https://github.com/DevBD1/CognitiveFire/commits/v0.0.1