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23 changes: 0 additions & 23 deletions src/main/java/xyz/devvydont/smprpg/services/DifficultyService.java
Original file line number Diff line number Diff line change
Expand Up @@ -21,18 +21,6 @@ public class DifficultyService implements IService, Listener {

public final static NamespacedKey DIFFICULTY_MODIFIER_KEY = new NamespacedKey(SMPRPG.getInstance(), "difficulty_modifier");

/**
* Given a difficulty, determine the skill experience multiplier.
* @param difficulty The difficulty a player is on.
* @return The multiplier of skill experience they gain.
*/
public static float getSkillExperienceMultiplier(ProfileDifficulty difficulty) {
return switch (difficulty) {
case EASY -> 1.25f;
case HARD -> 0.75f;
default -> 1.0f;
};
}

/**
* Given a difficulty, determine the incoming damage multiplier.
Expand Down Expand Up @@ -152,17 +140,6 @@ private void __onPlayerJoin(PlayerJoinEvent event) {
gui.lock();
}

@EventHandler(priority = EventPriority.HIGHEST)
private void __onPlayerEarnSkillExperience(SkillExperienceGainEvent event) {

// Ignore experience gained from commands, otherwise the skill set command will behave wonky.
if (event.getSource().equals(SkillExperienceGainEvent.ExperienceSource.COMMANDS))
return;

var multiplier = getSkillExperienceMultiplier(getDifficulty(event.getPlayer()));
event.multiplyExperienceEarned(multiplier);
}

@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
private void __onPlayerEarnMinecraftExperience(PlayerPickupExperienceEvent event) {
if (getDifficulty(event.getPlayer()).equals(ProfileDifficulty.HARD))
Expand Down
20 changes: 20 additions & 0 deletions src/main/java/xyz/devvydont/smprpg/skills/SkillInstance.java
Original file line number Diff line number Diff line change
Expand Up @@ -2,12 +2,15 @@

import org.bukkit.entity.Player;
import org.bukkit.persistence.PersistentDataType;
import xyz.devvydont.smprpg.SMPRPG;
import xyz.devvydont.smprpg.attribute.AttributeWrapper;
import xyz.devvydont.smprpg.entity.player.ProfileDifficulty;
import xyz.devvydont.smprpg.events.skills.SkillExperienceGainEvent;
import xyz.devvydont.smprpg.events.skills.SkillExperiencePostGainEvent;
import xyz.devvydont.smprpg.events.skills.SkillLevelUpEvent;
import xyz.devvydont.smprpg.services.AttributeService;
import xyz.devvydont.smprpg.skills.rewards.ISkillReward;
import xyz.devvydont.smprpg.services.DifficultyService;

import java.util.Collection;

Expand Down Expand Up @@ -75,6 +78,19 @@ public void setExperience(int experience) {
owner.getPersistentDataContainer().set(type.getNamespacedKey(), PersistentDataType.INTEGER, experience);
}

/**
* Given a difficulty, determine the skill experience multiplier.
* @param difficulty The difficulty a player is on.
* @return The multiplier of skill experience they gain.
*/
public static float getSkillExperienceMultiplier(ProfileDifficulty difficulty) {
return switch (difficulty) {
case EASY -> 1.25f;
case HARD -> 0.75f;
default -> 1.0f;
};
}

/**
* Add experience to the owning player. Automatically handles level up and event calling logic for you.
* @param experience The amount of experience to add.
Expand All @@ -88,10 +104,14 @@ public void addExperience(int experience, SkillExperienceGainEvent.ExperienceSou
if (event.isCancelled() || event.getExperienceEarned() <= 0)
return;

var difficulty = SMPRPG.getService(DifficultyService.class).getDifficulty(getOwner());
double difficultyModifier = getSkillExperienceMultiplier(difficulty);

// Add the experience and take note of what level we are before and after
int oldLevel = getLevel();
int expCap = SkillGlobals.getTotalExperienceCap();
double expEarned = event.getExperienceEarned();
expEarned *= difficultyModifier;
expEarned *= 1.0 + (getProficiencyStacks() / 100.0);
event.setExperienceEarned((int) Math.round(expEarned));
double newExp = getExperience() + expEarned;
Expand Down