Releases: Disilon/AdventureSim
Version v1.97
Skills now use proper weapon requirement
T4 classes partly implemented
Added Crafting/Smithing/Alchemy to passive skills
Core setup master-slave
Can set -level for research weights to prio until that lvl
Core slotting according to last dev version
v1678 changes to sniper, shax
Boss fixes
Internal rework for potions, pills consumption
Internal rework for adding skills to classes
Version v1.95
Fixed some enemy skills that don't require weapon(z15, z18)
Added Boss to bestiary = number boss kills
Boss lvl and skill lvls now scale properly
Berserk damage taken fix for v1676
Version v1.94
Fixed Blood Slash (z15)
Previously Backstab was selecting enemies with bind debuff - ingame that only happened with blind debuff
Requires Java version 21 or higher!
How to run jar:
Win+R
Cmd
cd path_to_jar_file
java -jar AdventureSim.jar
Version v1.93
Added new monsters to bestiary
Changed order of researches
Requires Java version 21 or higher!
How to run jar:
Win+R
Cmd
cd path_to_jar_file
java -jar AdventureSim.jar
Version 1.92
Removed version from jar/exe filename
Speed pill bug for alchemic reaction
Fixed Resist break bugs
Added new equipment
Added new zones (z15, z18)
Fixed UI bug with weapons cores
Requires Java version 21 or higher!
How to run jar:
Win+R
Cmd
cd path_to_jar_file
java -jar AdventureSim.jar
Core insertion pre-release
Added bugs with extra attack according to ingame tests
WIP boss fight (lvl 5 only atm)
Temporary v1700 with rogue BS nerf
Core insertion implemented according to dev doc
Some changes in UI - adjustment for cores
Lamia hp nerf for v1670+
Added skill exp research
Smart grade cutoff for calculating rph without highest cores
Fix for pill craft time
Minor fight log fixes
Requires Java version 21 or higher!
How to run jar:
Win+R
Cmd
cd path_to_jar_file
java -jar AdventureSim-1.7.jar
Beta changes implementation
Track pill usage as passive skills(v1667+)
Passive pill bonuses(v1667+)
Calculate rph without conversing the highest grade core
Changed research cost formula for v1667+
Requires Java version 21 or higher!
How to run jar:
Win+R
Cmd
cd path_to_jar_file
java -jar AdventureSim-1.7.jar
Overkill retaded fixes
Changes to overkill calc
Extra attack now correctly applied after main attack
Multihit attacks calculate crits separately for each hit
No overkill crit procs changed to do exact current enemy hp
Attack damage is logged before overkill reduction is applied
Getting CL90 Alchemist increases milestone exp mult
Requires Java version 21 or higher!
How to run jar:
Win+R
Cmd
cd path_to_jar_file
java -jar AdventureSim-1.7.jar
Bugfixes
Fixed Throw Acid Potion poison damage
Buff for elem atk doesn't apply for extra attack
Fixed that enemy phys mitigation wasn't reset in some cases
Throw Sand removes enemy barrier
Added linkage to accessory sets (was only armor sets before) in UI
Properly clears player buffs/debuffs on death
Changed prepare interaction with zone timers
Requires Java version 21 or higher!
How to run jar:
Win+R
Cmd
cd path_to_jar_file
java -jar AdventureSim-1.7.jar
Alchemist bugfix
Fixed wrong delay times for alchemist skills
Changed Analyze cast time and delay, like in live version
Requires Java version 21 or higher!
How to run jar:
Win+R
Cmd
cd path_to_jar_file
java -jar AdventureSim-1.7.jar