DrakiaXYZ/Stargate
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Changes in 2.03:
- You can now right click on the button to activate a gate, bypasses spawn protect issues.
Changes in 2.02:
- The 4th line is now a config line for per-gate options.
- Re-added ability to have always-on gates, use the 'A' option to enable.
Changes in 2.01:
- Implemented hidden gates, great way for creating hidden rooms, etc.
- Fixed gates are now not always-on. When created they will have a button to enable them. They do not open the destination gate.
- Destination signs are reloaded if a different user tries to toggle them or open the gate.
Installation:
- Move Stargate.jar to your /plugins/ location
- Open up your server.properties file and add "Stargate" to your "plugins" line. It's case sensitive, and if there's already text there seperate them with a comma (",")
- If your server is already up, type "enableplugin Stargate" in your console (No restart required!)
Building a gate:
OO
O O - These are Obsidian blocks. You need 10.
O O - Place a sign on either of these two blocks of Obsidian.
O O
OO
- Type a name on the first line on the sign, it must be less than 12 characters long.
Sign Layout:
- Line 1: Gate Name (Max 12 characters)
- Line 2: Destination Name (Max 12 characters, used for fixed-gate)
- Line 3: Network name (Max 12 characters)
- Line 4: Options ('A' for always-on fixed gate, 'H' for hidden networked gate)
Using a gate:
- Right click the sign to choose a destination.
- Left or Right click the button to open up a portal.
- Step through.
Fixed gates:
- Fixed gates are like normal gates, but can only go to one destination.
- If you create two fixed gates that point to eachother, you will have a two-way portal.
- You can link gates to normal gates, or to other fixed gates which can link to another fixed gate etc. You can't link a normal gate to a fixed gate though.
- Creating a fixed gate is the same as a normal gate, but you must specify the destination on the second line.
- Set the 4th line to "A" to enable an always-open fixed gate.
Gate networks:
- Gates are all part of a network, by default this is "central".
- You can specify (and create) your own network on the third line of the sign when making a new gate.
- Gates on one network will not see gates on the second network, and vice verca.
Hidden Gates:
- Hidden gates are like normal gates, but only show on the destination list of other gates under certain conditions.
- They are visible to anyone with access to the /stargatehidden command, or to the creator of the hidden gate.
- Set the 4th line to "H" to make it a hidden gate.
Configuration:
- You can edit all values in stargate.txt to your choosing, mostly the RP text on doing actions involving a gate.
- If you have iConomy, you can set "cost-to-use" and "cost-to-create" to modify how much money it will cost a user to use or create a Stargate, respectively.
Permissions: (These are not in-game commands, just used for permission checking)
- Destroying gates is restricted to users with the /stargatedestroy command permission
- Creating gates is restricted to users with the /stargatecreate command permission
- Using gates is restricted to users with the /stargateuse command permission
- Viewing every hidden gate is restricted to users with the /stargatehidden command permission