Releases: Dummiesman/mc2hook
Releases · Dummiesman/mc2hook
Release 2025_01_22
- Added config INI in release ZIP
- Added options in INI for reflection resolution and update rate control
Release 2024-11-02 (a)
Initial release for GitHub
What does mc2hook do exactly?
- Up to 200 extra vehicles can now be added
- Fixes missing N/R gear in manual transmission
- Automatic loading of all .DAT files in the game folder (for mods)
- Keyboard steering smoothing (command line paramater -smoothsteer)
- Fixes a crash on exit
- Built in OpenSpy support (you can play online without any other 3rd party software, no port forward required)
- Debug console enable-able in the config file
- Removes forced arguments so you can setup your own
- Adds arguments for borderless window, and for disabling joystick support (-borderless, -nojoy)
- Improved error handing with a pop up message box which can help in diagnosing crashes
A couple important notes:
- mc2hook by default runs the game in multi .dat packed mode, you can return to unpacked mode with the -unpacked command line
- you can return to the default single .dat with the arguments -path .\ -archive assets_p.dat
- Custom vehicles don't have any carpal data yet, they simply show up as if their carpal entries were
1 2 3 4 - Custom vehicles are not supported in multiplayer yet
- The career menu is rather crashy when custom vehicles are selected, you have been warned.
- There's no easy way to use existing vehicle replacements without still using an unpacked game, I hope at some point they get converted into addon vehicles so people can run packed and manage mods with .DAT files
- .DAT load order is determined by name,
!mymod.datwill be loaded on top ofmymod.arfor example
Requirements
- Windows 7 or above
- Up to date MSVC redistributables
How do I install this?
Simply put the archive contents into your Midnight Club 2 game folder