Document replication definition files and the unified player/prop upd…#34
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…ate path Add a 'Replication definition files' section explaining the per-type <type>_def.json whitelist, the replication zones (distance/frequency), and two common pitfalls (silently-dropped unlisted properties, and keeping scenename/ position/parent_id in the same zone so a prop is not spawned at the world origin). Note that the player is now just an object of type 'player' (no player-specific update path) and add a 'Spawning a prop from the game server' section for spawn_prop_authoritative. Fix a copy-paste error in the player example.
ddurieux
approved these changes
Jun 10, 2026
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Description
Update networkGame/props_player to match the unified player/prop replication now in develop.
<type>_def.jsonwhitelist, the replication zones (
distance/frequency), and two pitfalls that bit us:silently-dropped unlisted properties, and keeping
scenename/position/parent_idin thesame zone (else a prop spawns at the world origin).
player(no more player-specific update path).spawn_prop_authoritative).client_send_action_to_server→server_send_properties_to_client).