A Minecraft plugin for managing **Hunger Games ** events.
- Tributes system (players tracking & stats)
- Kill tracking
- Bounty system (head rewards)
- Random loot chests
- Spawn points system
- Lobby setup
- Countdown & event timers
- Death spectator system (players stay where they die)
- PlaceholderAPI support
/hc spawnpoints— Manage spawn points/hc chests— Manage loot chests/hc tributes— Manage tributes/hc lobby— Set lobby location/hc timer— Configure timers/hc bounty— Manage head bounties
/hc revive <player>— Revive a player (OP)/hc reviveall— Revive all players (OP)/hc resetkills— Reset all kills (OP)/hc resetplayerkills <player>— Reset player kills (OP)/hc cleardeaths— Clear death locations (OP)/hc updatealive— Update alive counter (OP)
%hc_tribute%— Tribute number%hc_tributeid%— Tribute ID%hc_kills%— Player kills%hc_latest_death%— Last death%hc_bounty%— Active bounty target%hc_alive%— Alive players count
- Paper 1.21+
- PlaceholderAPI (optional)
- Build the plugin using Gradle
- Place the
.jarfile into your/pluginsfolder - Restart your server
- (Optional) install Lead-API for team features
Generated automatically on first run:
config.ymlspawnpoints.ymlchests.yml
- Teams use numeric IDs for stability
- Random teams auto-balance online players
- Dead players remain in spectator mode at death location
./gradlew build