
Flow mapping is a shader programming technique capable of giving an illusion of motion to a static image.
This shader simulates realistic wind flow with regard to perspective and distorts the provided panoramic sky.
Wind direction and intensity can be changed during gameplay for more realism.
- Cubemap and equirectangular panorama support.
- Pole distortion is hidden for equirectangular panoramas.
- Ground and sun masking for compatibility with existing skies.