Fix: Mistweaver Monk shows wrong power bar color after zoning - #2052
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Fix: Mistweaver Monk shows wrong power bar color after zoning#2052svart2521 wants to merge 1 commit into
svart2521 wants to merge 1 commit into
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Bug:
Issue: PLAYER_POWER_DEFAULT in EllesmereUIUnitFrames.lua overrides which power type a player-frame power bar defaults to for specs whose class has multiple power types, so it doesn't rely on a raw UnitPowerType() read that can transiently report the wrong type right after a zone transition, before spec-power resync settles. Priest (Shadow), Druid, and Shaman already had this override; Monk was missing it, so Mistweaver could briefly show the wrong power bar color (e.g. Energy) after zoning through an instance, delve, or portal.
Fix: added MONK = { [2] = 0 } (Mistweaver -> Mana) to PLAYER_POWER_DEFAULT, matching the existing entries for the other affected classes.
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Bug: https://discord.com/channels/585577383847788554/1544377339981594805
Issue: PLAYER_POWER_DEFAULT in EllesmereUIUnitFrames.lua overrides which power type a player-frame power bar defaults to for specs whose class has multiple power types, so it doesn't rely on a raw UnitPowerType() read that can transiently report the wrong type right after a zone transition, before spec-power resync settles. Priest (Shadow), Druid, and Shaman already had this override; Monk was missing it, so Mistweaver could briefly show the wrong power bar color (e.g. Energy) after zoning through an instance, delve, or portal.
Fix: added MONK = { [2] = 0 } (Mistweaver -> Mana) to PLAYER_POWER_DEFAULT, matching the existing entries for the other affected classes.