Fix: CDM keybind priority favored higher-numbered action bars over Action Bar 1 - #2077
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…tion Bar 1 Bug: When the same ability is bound to both Action Bar 1 and a higher bar (e.g. Action Bar 2), the Cooldown Manager shows the higher bar's keybind instead of Action Bar 1's. Issue: The keybind cache resolves ties by numeric tier, lower wins. Action Bar 1 (the main bar) was tier 10, while every dedicated multi-action-bar (bars 2-10) sat at tiers 1-9 -- so any dedicated bar always outranked Action Bar 1, opposite of the ascending "lower bar number wins" order players expect. Fix: Renumbered the tiers to ascend with bar number (Action Bar 1 = 1, Bar 2 = 2, ... Bar 10 = 10), with the form/stealth/skyriding bonus pages still ranking last since they're situational rather than an explicit per-bar placement. Macro deprioritization and the page 2-6 exclusion are unaffected. Compiles clean (luac5.1 -p).
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Bug: https://discord.com/channels/585577383847788554/1524027637964734485
When the same ability is bound to both Action Bar 1 and a higher bar (e.g. Action Bar 2), the Cooldown Manager shows the higher bar's keybind instead of Action Bar 1's.
Issue:
The keybind cache resolves ties by numeric tier, lower wins. Action Bar 1 (the main bar) was tier 10, while every dedicated multi-action-bar (bars 2-10) sat at tiers 1-9 -- so any dedicated bar always outranked Action Bar 1, opposite of the ascending "lower bar number wins" order players expect.
Fix:
Renumbered the tiers to ascend with bar number (Action Bar 1 = 1, Bar 2 = 2, ... Bar 10 = 10), with the form/stealth/skyriding bonus pages still ranking last since they're situational rather than an explicit per-bar placement. Macro deprioritization and the page 2-6 exclusion are unaffected.