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Bug: When a unit frame's name/target text zone is set to class-colored, the text stays at its old color when the unit's hostility flips (friendly -> hostile etc). The health bar recolors correctly at the same moment. Issue: The "text" channel in EUI_UnitFrames_Engine.lua's CHANNEL_EVENTS table (which drives PaintText, the painter that calls ApplyClassColor on name/target text zones via ns.ResolveUnitNameColor) never listed UNIT_FACTION, unlike the "health" channel. UNIT_FACTION was already treated as an always-deliver identity event (IDENTITY_EVENTS), so the engine was already built to route it to any channel that asked for it -- text just never asked. Fix: Added UNIT_FACTION to the "text" channel's event list, so name/target text repaints on the same reaction-change edge the health bar already uses.
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Bug: https://discord.com/channels/585577383847788554/1547242657347145728
When a unit frame's name/target text zone is set to class-colored, the text stays at its old color when the unit's hostility flips (friendly -> hostile etc). The health bar recolors correctly at the same moment.
Issue: The "text" channel in EUI_UnitFrames_Engine.lua's CHANNEL_EVENTS table (which drives PaintText, the painter that calls ApplyClassColor on name/target text zones via ns.ResolveUnitNameColor) never listed UNIT_FACTION, unlike the "health" channel. UNIT_FACTION was already treated as an always-deliver identity event (IDENTITY_EVENTS), so the engine was already built to route it to any channel that asked for it -- text just never asked.
Fix: Added UNIT_FACTION to the "text" channel's event list, so name/target text repaints on the same reaction-change edge the health bar already uses.