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@renovate renovate bot commented Oct 15, 2025

ℹ️ Note

This PR body was truncated due to platform limits.

This PR contains the following updates:

Package Change Age Confidence Type Update
Chickensoft.GameTools 2.1.142.1.19 age confidence nuget patch
Chickensoft.GoDotTest 2.0.192.0.28 age confidence nuget patch
Chickensoft.GodotTestDriver 3.1.443.1.59 age confidence nuget patch
DotNext.Threading (source) 5.25.25.26.3 age confidence nuget minor
Godot.NET.Sdk (source) 4.5.04.6.0 age confidence msbuild-sdk minor
GodotSharp (source) 4.5.04.6.0 age confidence nuget minor
SpacetimeDB.ClientSDK (source) 1.5.01.12.0 age confidence nuget minor
SpacetimeDB.Runtime (source) 1.5.01.12.0 age confidence nuget minor
dotnet-sdk 9.0.3069.0.310 age confidence dotnet-sdk patch

Release Notes

chickensoft-games/GoDotTest (Chickensoft.GoDotTest)

v2.0.28

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Full Changelog: chickensoft-games/GoDotTest@2.0.27...2.0.28

v2.0.27

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Full Changelog: chickensoft-games/GoDotTest@2.0.26...2.0.27

v2.0.26

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  • fix: tests marked both passed and failed when a [Failure] method exists by @​wlsnmrk in #​198

Full Changelog: chickensoft-games/GoDotTest@2.0.25...2.0.26

v2.0.25

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What's Changed

  • chore(deps): update dependency jetbrains.annotations to 2025.2.4 by @​renovate[bot] in #​196

Full Changelog: chickensoft-games/GoDotTest@2.0.24...2.0.25

v2.0.24

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Full Changelog: chickensoft-games/GoDotTest@2.0.23...2.0.24

v2.0.23

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Full Changelog: chickensoft-games/GoDotTest@2.0.22...2.0.23

v2.0.22

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Full Changelog: chickensoft-games/GoDotTest@2.0.21...2.0.22

v2.0.21

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Full Changelog: chickensoft-games/GoDotTest@2.0.20...2.0.21

v2.0.20

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Full Changelog: chickensoft-games/GoDotTest@2.0.19...2.0.20

chickensoft-games/GodotTestDriver (Chickensoft.GodotTestDriver)

v3.1.59

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Full Changelog: chickensoft-games/GodotTestDriver@3.1.58...3.1.59

v3.1.58

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  • chore(deps): update dependency chickensoft.godottest to 2.0.28 by @​renovate[bot] in #​78

Full Changelog: chickensoft-games/GodotTestDriver@3.1.57...3.1.58

v3.1.57

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Full Changelog: chickensoft-games/GodotTestDriver@3.1.56...3.1.57

v3.1.56

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  • chore(deps): update dependency chickensoft.godottest to 2.0.27 by @​renovate[bot] in #​76

Full Changelog: chickensoft-games/GodotTestDriver@3.1.55...3.1.56

v3.1.55

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What's Changed

  • chore(deps): update dependency chickensoft.godottest to 2.0.26 by @​renovate[bot] in #​75

Full Changelog: chickensoft-games/GodotTestDriver@3.1.54...3.1.55

v3.1.54

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What's Changed

  • chore(deps): update dependency chickensoft.godottest to 2.0.25 by @​renovate[bot] in #​74

Full Changelog: chickensoft-games/GodotTestDriver@3.1.53...3.1.54

v3.1.53

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What's Changed

  • chore(deps): update dependency chickensoft.godottest to 2.0.24 by @​renovate[bot] in #​73

Full Changelog: chickensoft-games/GodotTestDriver@3.1.52...3.1.53

v3.1.52

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Full Changelog: chickensoft-games/GodotTestDriver@3.1.51...3.1.52

v3.1.51

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  • chore(deps): update dependency chickensoft.godottest to 2.0.23 by @​renovate[bot] in #​71

Full Changelog: chickensoft-games/GodotTestDriver@3.1.50...3.1.51

v3.1.50

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What's Changed

  • chore(deps): update dependency chickensoft.godottest to 2.0.22 by @​renovate[bot] in #​70

Full Changelog: chickensoft-games/GodotTestDriver@3.1.49...3.1.50

v3.1.49

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Full Changelog: chickensoft-games/GodotTestDriver@3.1.48...3.1.49

v3.1.48

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  • chore(deps): update dependency chickensoft.godottest to 2.0.21 by @​renovate[bot] in #​68

Full Changelog: chickensoft-games/GodotTestDriver@3.1.47...3.1.48

v3.1.47

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Full Changelog: chickensoft-games/GodotTestDriver@3.1.46...3.1.47

v3.1.46

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  • chore(deps): update dependency chickensoft.godottest to 2.0.20 by @​renovate[bot] in #​64

Full Changelog: chickensoft-games/GodotTestDriver@3.1.45...3.1.46

v3.1.45

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Full Changelog: chickensoft-games/GodotTestDriver@3.1.44...3.1.45

clockworklabs/SpacetimeDB (SpacetimeDB.Runtime)

v1.12.0: - Client-side Typed Query Builder

The end of 1.0 is nigh! 🤩

v1.12 will be the last minor version before we drop SpacetimeDB 2.0! SpacetimeDB 2.0 will come with code breaking changes (you may need to change your modules and clients), but it will not require a migration of the existing data directory, and include backwards compatibility with existing clients and modules, so all existing databases and modules will continue working on both Standalone deploys and Maincloud.

If you're not subscribed to our YouTube channel, you should be. Trust me on that one.

We've got some great updates today in v1.12!

Typed Query Builder
  • Added a typed query builder for the TypeScript client. (#​4021)
  • Added a Rust client query builder. (#​4003)
  • Added a typed query builder for the C# client, plus additional regression coverage. (#​3982, #​4123)

You can now subscribe to your server's data with type safe queries from clients:

TypeScript

import { queries } from "./module_bindings";
conn.subscriptionBuilder().subscribe([queries.user.build()]);

C#

conn.SubscriptionBuilder().AddQuery(ctx => ctx.From.User().Build()).Subscribe();

Rust

conn.subscription_builder().add_query(|ctx| ctx.from.user().build()).subscribe();

NOTE: We would like to remove the .build() for 2.0, but you can try it out with the existing API.

Other highlights
  • New front-end framework SDKs

    • Added a Vue framework SDK. (#​4037)
    • Added a Svelte framework integration. (#​4063)
  • Organizations support

    • Introduced Organizations support. (#​4087)
  • Operational tooling improvements

    • Added spacetime login --no-browser for headless/CI environments. (#​4142)
    • Core: added a method to query the replica IDs managed by the host controller. (#​4160)
Developer experience & docs
  • Added new authentication tutorials:
  • Documentation updates and clarifications, including explaining “maincloud” context. (#​4029, #​4071, #​4168)
Performance & internal improvements
  • Multiple datastore and update-path optimizations (construction, view evaluation fast paths, layout usage, and small data-structure refinements). (#​4133, #​4134, #​4138, #​4136)
  • Reduced JS worker request/reply sizes and improved data-structure choices for better cache efficiency. (#​4150, #​4151)
Reliability & correctness
  • Fixed Hash indices not working. (#​4060)
  • Durability: notify waiters after lockfile drop. (#​4051)
  • Fixed occasional panic when a client disconnects. (#​4162)
  • Improved blob handling flexibility (copy_filter and related). (#​4096)
  • Marked MutTxId as !Send to avoid incorrect cross-thread usage. (#​4039)
  • Added support and filtering improvements around Uuid (including React Hook where support and making the new Uuid type filterable). (#​4030, #​3991)
New contributors

What's Changed

New Contributors

Full Changelog: clockworklabs/SpacetimeDB@v1.11.3...v1.12.0

v1.11.2: - Bug fixes + Performance improvements

Hello again everyone! We have another release with more improvements.

Host
  • A bunch of performance improvements related to optimizing small transactions and the time between transactions
  • A critical deadlock fix
  • Many small fixes
C#
  • Procedures in C# are here! You can try them out now, but they're not documented, you can see an example usage here. They'll be in beta until 1.12. Please let us know if you run into issues if you try them out.
Typescript
  • A performance improvement to use a new ABI function for faster index lookups
Unreal
  • Several bug fixes submitted by @​KirstenWF! Thank you for the contributions.
New /templates directory for sharing templates
  • We've consolidated our various projects and templates into the /templates directory in the repository. We'll be adding many more templates as we go. If you want to use a template you can install one with:
spacetime init --template <the-template-name> # or
spacetime dev --template <the-template-name>
What's Changed
New Contributors

Full Changelog: clockworklabs/SpacetimeDB@v1.11.1...v1.11.2

v1.11.1: - Bug Fixes + Performance Improvements

Hello again everyone! This is likely going to be our last release before the holidays. We will potentially have one more release before the end of the year but for now we hope you are all happy with these improvements 🙂

Typescript

This release includes several bug fixes and performance improvements related to Typescript:

  • SpacetimeDB now processes sourcemaps included in Typescript modules, so stacktraces in both new and existing modules now show the filenames and line numbers from your source code, not from the bundled JS file.
  • The UTF-8 processing of the TextEncoder and TextDecoder classes is now implemented in native code, meaning string de/serialization will now have less overhead.
  • useTable in a React client now works when specifying columns with camelcase names.
  • Generated client code is now compatible with the noImplicitOverride Typescript configuration option.
What's Changed

Full Changelog: clockworklabs/SpacetimeDB@v1.11.0...v1.11.1

⛄ 🎄 🎁 Happy Holidays everyone! 🎁 🎄 ⛄

v1.11.0: - Typed Query Builder

Today we've released query builders for Rust and TypeScript modules. The purpose of the query builder API is so that you can write views that will take advantage of the unique performance guarantees of SpacetimeDB's query engine, particularly for realtime subscription updates.

The query builder also now allows you to iterate or scan a table in a view, something that previously wasn't possible using only the index accessors exposed by ViewContext and AnonymousViewContext.

The query builder exposes the following query operators:

  • .where()
    Used for filtering. Equivalent to a WHERE condition in SQL.
  • .leftSemijoin()
    Equivalent to an inner join in sql where a row is return from the lhs only if it matches with a row on the rhs.
  • .rightSemijoin()
    Equivalent to an inner join in sql where a row is return from the rhs only if it matches with a row on the lhs.
Examples (Rust)
use spacetimedb::{Identity, Query, Table, ViewContext, AnonymousViewContext};

#[spacetimedb::table(name = player_state)]
pub struct PlayerState {
    #[unique]
    player_id: u64,
    online: bool,
}

#[spacetimedb::table(name = player_internal)]
pub struct Player {
    #[auto_inc]
    #[primary_key]
    id: u64,
    #[unique]
    identity: Identity,
    name: String,
    #[index(btree)]
    age: u8,
}

#[spacetimedb::table(name = moderator_internal)]
pub struct Moderator {
    #[unique]
    player_id: u64,
}

/// Returns all players.
/// Equivalent to `SELECT * FROM player_internal`.

#[spacetimedb::view(name = player, public)]
fn player(ctx: &AnonymousViewContext) -> Query<Player> {
    ctx.from.player_internal().build()
}

/// Returns the caller's player.
/// Equivalent to `SELECT * FROM player_internal WHERE "identity" = :sender`.

#[spacetimedb::view(name = my_player, public)]
fn my_player(ctx: &ViewContext) -> Query<Player> {
    ctx.from.player_internal().r#where(|p| p.identity.eq(ctx.sender)).build()
}

/// Returns only online players.
/// Equivalent to:
/// ```sql
/// SELECT q.*
/// FROM player_state p JOIN player_internal q ON p.player_id = q.id
/// WHERE p.online
/// ```

#[spacetimedb::view(name = online_player, public)]
fn online_player(ctx: &AnonymousViewContext) -> Query<Player> {
    ctx.from
        .player_state()
        .r#where(|p| p.online.eq(true))
        .right_semijoin(ctx.from.player_internal(), |(p, q)| p.player_id.eq(q.id))
        .build()
}

/// Returns only the caller's player if online.
/// Equivalent to:
/// ```sql
/// SELECT q.*
/// FROM player_state p JOIN player_internal q ON p.player_id = q.id
/// WHERE p.online AND q.identity = :sender
/// ```

#[spacetimedb::view(name = my_online_player, public)]
fn my_online_player(ctx: &ViewContext) -> Query<Player

</details>

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