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Releases: Enndee/Splatviewer_VR

Splatviewer_VR 1.6.2

27 Mar 18:55

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Fixes the horizontal left-right mirroring on runtime-loaded splats across supported formats and includes an updated Windows x64 build.

Splatviewer_VR 1.6.1

21 Mar 19:43

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Updated Windows x64 release package from the current Builds output.

Splatviewer_VR 1.4

12 Mar 20:54

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Splatviewer_VR 1.4

Highlights

  • Added runtime loading for .spx Gaussian splat files.
  • Added preload caching with a configurable RAM budget.
  • Added folder-based movie mode with progressive loading and adjustable FPS.
  • Included Windows file association helpers directly in the release package.

Changes

  • Renamed the editor import preset from VeryHigh to Lossless.
  • File association scripts now register .spx alongside .ply, .spz, and .sog.
  • Updated the packaged Windows release to v1.4.

Fixes

  • Movie mode now loads from the folder currently shown in the VR browser.
  • Movie loading no longer competes with preload caching for I/O.
  • Runtime loading reduces temporary allocations during PLY parsing and data packing.

Splatviewer_VR 1.3

12 Mar 14:38

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Splatviewer_VR 1.3 adds SPX file support, fixes SPX WebP decoding for correct rendering, updates the runtime loader and browser format lists to include .spx, and keeps the release scene aligned with the corrected default splat orientation.

Included

Runtime support for .spx Gaussian splat files
Correct decoding for SPX files that store splat data in WebP-backed blocks
Updated browser and loader format handling so .spx files appear alongside .ply, .spz, and .sog
Release scene kept aligned with the corrected default splat orientation
Notes

Windows standalone build
OpenXR-ready desktop and VR viewer
Includes file-association helper scripts in the release package
If GitHub collapses the plain headings too much, use this markdown variant instead:

Summary
Splatviewer_VR 1.3 adds SPX file support, fixes SPX WebP decoding for correct rendering, updates the runtime loader and browser format lists to include .spx, and keeps the release scene aligned with the corrected default splat orientation.

Included
Runtime support for .spx Gaussian splat files
Correct decoding for SPX files that store splat data in WebP-backed blocks
Updated browser and loader format handling so .spx files appear alongside .ply, .spz, and .sog
Release scene kept aligned with the corrected default splat orientation
Notes
Windows standalone build
OpenXR-ready desktop and VR viewer
Includes file-association helper scripts in the release package

Splatviewer_VR 1.2

11 Mar 14:09

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Splatviewer_VR 1.2

Includes bundled PlayCanvas .sog loading support, follow-up SOG decoding fixes, and desktop file browser access from Esc with keyboard navigation.

Windows asset:

  • Splatviewer_VR_v1.2_Windows_x64.zip

Splatviewer_VR 1.0

11 Mar 08:36

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Splatviewer_VR Release Notes

Version 1.0

Initial public release of the VR-focused Gaussian splat viewer.

Included

  • Windows standalone build.
  • OpenXR VR support.
  • Runtime loading for .ply and .spz splat files.
  • Command-line opening of .ply and .spz files.
  • VR locomotion with smooth movement and snap turn.
  • Controller-based splat switching.
  • Desktop mode with mouse and keyboard controls when no headset is active.
  • Fullscreen windowed startup.

Controls

VR

  • Left stick: move.
  • Right stick X: snap turn.
  • Right stick Y: move up and down.
  • Right controller B: next splat.
  • Right controller A: previous splat.

Desktop fallback

  • W A S D: move.
  • Mouse: look.
  • SPACE / C: move down / up.
  • R / F: next / previous splat.
  • Q / E: rotate the current splat.
  • Home: reset splat rotation.
  • End: flip upside down.

Notes

  • Bring your own Gaussian splat files.
  • A D3D12-capable Windows system and an OpenXR runtime are recommended.
  • The repository contains source and project files; the downloadable release package contains the built player.
  • Windows file associations can launch the viewer directly with .ply or .spz files when the executable is registered as the open command.