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2 changes: 2 additions & 0 deletions src/SUMMARY.md
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- [Goon](design/masks/mafia/goon.md)
- [Underboss](design/masks/mafia/underboss.md)
- [Parasites](design/masks/parasites.md)
- [Barnacle](design/masks/parasite/barnacle.md)
- [Burstworm](design/masks/parasite/burstworm.md)
- [Ethomyte](design/masks/parasite/ethomyte.md)
- [Hemophage](design/masks/parasite/hemophage.md)
- [Leapleech](design/masks/parasite/leapleech.md)
- [Psychid](design/masks/parasite/psychid.md)
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36 changes: 36 additions & 0 deletions src/design/masks/parasite/barnacle.md
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# Barnacle

{{#template ../../../templates/unimplemented.md }}

> **Name:** Barnacle
>
> **Troupe:** [Parasite](../parasites.md)
>
> **Archetypes:** Jester, Converter
>
> **Description:** Set up a nest of hidden barnacles on the station and unleash unstoppable infectious chains on death.
>
> **Objectives:** None.
>
> **Masquerade notes:** N/A
>
> *Now you've done it. The barnacles are coming.*

## Concept
The Barnacle is a parasite which is focused on the positioning and concealment of powerful barnacle nodes across the station.

## Abilities
The Barnacle has the ability to plant up to 3 'barnacle nodes' on the station.
These nodes can be destroyed, but have high resistances and require relatively strong weapons to break.

When the mask is killed, each node creates a moving stream of barnacles in the direction of the body.
The stream start slowly but speeds up exponentially over time until it either reaches the body or goes off-grid.
Making contact with the stream will convert non-parasites into a Barnacle, although after a moment it will become noninfectious, leaving only a harmless trail on the walls and floor.

## Gameplay
The Barnacle creates a unique challenge in positioning their nodes in order to infect as many people as possible.
Since the strength of the effect is highly dependent on both distance and path between you and the node, the barnacle will need to spatially plan out where they want to set up their nodes such that they have the greatest chance of intersecting with populated areas.

However, these nodes are not invisible.
Since they can be discovered and destroyed by crew, the barnacle will need to ensure that their nodes are well-hidden.
This encourages a level of nest-building, a distinguishing factor for the mask that gives it a unique dynamic.
38 changes: 38 additions & 0 deletions src/design/masks/parasite/ethomyte.md
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# Ethomyte

{{#template ../../../templates/unimplemented.md }}

> **Name:** Ethomyte
>
> **Troupe:** [Parasite](../parasites.md)
>
> **Archetypes:** Jester, Converter
>
> **Description:** Seed your worms inside the minds of others. When you die, send them on a mad dash to complete their objective before being converted.
>
> **Objectives:** None.
>
> **Masquerade notes:** N/A
>
> *My strongest host... You must complete my quest... Or face DOOM!!! Now if you'll excuse me, I'm going to go reach for an officer's handgun.*

## Concept
The Ethomyte is a parasite that has the ability to infect players with brainworms.
When the Ethomyte is killed, any player who is infected will have a random objective assigned to them.
After a timer, if the objective is not completed, the infected player will be converted.

## Abilities
The Ethomyte has an action that allows them to select a general freak-type objective out of a list and use it on any nearby living player.
After a short hidden doafter, the target will be infected.

Once the Ethomyte is killed, all infected players will be given their objective.
If the objective is not completed within ~5 minutes, the player will be converted into a parasite.

## Gameplay
As a gameplay element, the mask creates a situation where a player must mastermind a general challenge for the crew which they are doomed to fail.
Since they are aware of which objectives they've assigned and how many are given out, they are able to specifically plan and starve the station of materials so that not everyone is capable of completing their objective.

Being targeted by an Ethomyte presents a situation where you are split between getting help and hiding your infection.
If you are able to successfully purge the infection and complete the objective with the help of others, then all is well.
However, if you fail to do so, the crew will certainly know you are a parasite.
If you keep it to yourself, however, even if you fail, your failure will be hidden and you'll have a better chance of infecting people in the future.
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