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Add rebuildable vector memory and harden migration surfaces - #22

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EricSun0218 merged 3 commits into
mainfrom
codex/vector-memory
Aug 12, 2026
Merged

Add rebuildable vector memory and harden migration surfaces#22
EricSun0218 merged 3 commits into
mainfrom
codex/vector-memory

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@EricSun0218

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Summary

  • add optional model-agnostic vector memory with hybrid recall, rebuild diagnostics, and game-aware reranking
  • expose stable local-source integration for Godot and bump active package surfaces to 0.3.0-alpha.2
  • replace ephemeral run-derived persistent identifiers with replay-stable canonical identities
  • harden real Godot editor smoke validation and same-version NuGet repacking
  • remove stale local legacy package artifacts from the verified integration path

Verification

  • full Release solution tests pass
  • Godot 4.7.1 .NET and Unity 6000.5.6f1 real-editor smoke tests pass
  • all 23 NuGet packages rebuild with the same repository commit
  • clean consumer restores and builds all 23 packages
  • public-tree and release-script gates pass

@EricSun0218
EricSun0218 merged commit 8dc9bfd into main Aug 12, 2026
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@EricSun0218
EricSun0218 deleted the codex/vector-memory branch August 12, 2026 16:46
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