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2 changes: 1 addition & 1 deletion engines/godot/addons/open_game_agent/plugin.cfg
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name="OpenGameAgent"
description="Provider-neutral agent runtime for AI-native Godot games."
author="Eric Sun"
version="0.3.0-alpha.2"
version="0.3.0-alpha.3"
script="plugin.gd"
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# Changelog

## 0.3.0-alpha.3

- Add a deterministic no-key sample and store-ready package metadata.
- Add complete third-party notices for bundled runtime dependencies.
- Validate the sample in a real Unity 6 editor smoke test.

## 0.3.0-alpha.2

- Add the optional vector-memory package and authoritative memory snapshot contract.
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{
"name": "com.opengameagent.runtime",
"version": "0.3.0-alpha.2",
"version": "0.3.0-alpha.3",
"displayName": "OpenGameAgent",
"description": "A provider-neutral agent runtime for AI-native Unity games, with local and server-hosted execution, structured context, tools, streaming, steering, and multi-actor coordination.",
"unity": "6000.0",
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