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fiddleserver

A simple server made in C# for my fiddle project.

Functionality

Runs an HTTPListener on a given port, listening for upgrade calls to WebSocket. When found it spawns a WebSocket in a thread and goes right back to listening. The sockets read and to some extent modify the GameState which is synced with the clients.

Disclaimer

This is by no means a best practice approach. I'm just quickly learning about sockets, threading and simple game programming.

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Simple server for my fiddle project.

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