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Neurovisual Shader

This project was designed to replicate the retinal layout of the Drosophila Melongaster, as a way to create more realistic visual input to insect models.

the shader create a hexagonal grid of cells, creating an average input areas, a seen below. The shader can be toggled into grayscale if required.

Neurovisual Shader

See the Natural Scene Demo for a complex usage.

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A unity shader to create a hexagonal retinal-projection for drosophila visual model input.

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  • ShaderLab 52.9%
  • C# 46.7%
  • HLSL 0.4%