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60 changes: 58 additions & 2 deletions language/en/interface.json
Original file line number Diff line number Diff line change
Expand Up @@ -716,7 +716,64 @@
"button_factoryresetluaui": "Factory Reset LuaUI",
"file": "File",
"author": "Author",
"islocal": "local"
"islocal": "local",
"category": {
"all": "All",
"interface": "Interface",
"commands": "Commands",
"units": "Units",
"camera": "Camera",
"graphics": "Graphics",
"sound": "Sound",
"map": "Map",
"minimap": "Minimap",
"api": "API",
"debug": "Debug",
"other": "Other"
},
"search": "Search...",
"localonly": "Local only",
"factorydefaults": "Factory defaults",
"cancel": "Cancel",
"confirm": "Confirm",
"hint": "Click to toggle. Right-click sends it to the front of its layer, middle-click to the back.",
"factorydefaultswarn": "This throws away every interface setting you have: which widgets are on, their positions, and anything you have configured in them. LuaUI reloads immediately. It cannot be undone.",
"unloadallwarn": "Switches off every widget in the list at once. Your settings are kept, and you can switch them back on one at a time.",
"disallowuserwarn": "Stops loading widgets from your own LuaUI folder, leaving only the ones the game ships. LuaUI reloads immediately.",
"allowuserwarn": "Loads widgets from your own LuaUI folder again alongside the ones the game ships. LuaUI reloads immediately.",
"resetwarn": "Puts every widget back to the set the game enables by default. Widgets you added stay on disk. LuaUI reloads immediately.",
"state": {
"on": "Running",
"pending": "Enabled, but not running",
"off": "Off"
},
"enabledonly": "Enabled only",
"byorder": "By load order",
"total": "total",
"profiler": "Cost",
"byload": "By cost",
"localonlydesc": "Show only the widgets in your own LuaUI folder, leaving out the ones the game ships.",
"enabledonlydesc": "Show only the widgets the config says to load - running or not - so what is off stays out of the way.",
"byorderdesc": "Order the list the way the widgets load, which is the order their call-ins run in. Anything not running has no place in that order and follows at the end.",
"profilerdesc": "Show what each widget costs: processor time as a share of the frame, and memory allocated per second. Measuring it means timing every call-in of every widget, so this is only paid for while it is switched on.",
"byloaddesc": "Order the list by what each widget costs, heaviest first. The order stands still while the cursor is over the list, so nothing slides out from under a click, and catches up when the cursor leaves.",
"reloaddesc": "Loads every widget again from disk, keeping what is switched on. The quickest way to pick up a widget you have just edited.",
"loadsetdesc": "Switches on every widget in the chosen set and switches off everything else, so the list ends up exactly as the set describes it.",
"order": "Load order",
"cleardata": "Reset",
"cleardatatitle": "Clear saved settings",
"cleardatawarn": "Throws away everything %{name} has saved - its options, its window position, whatever it remembers - and it starts again from its defaults. Nothing else in the list is touched.",
"cleardatarestartwarn": "Throws away everything %{name} has saved - its options, its window position, whatever it remembers. It is running, so it is switched off and on again to start from its defaults. Nothing else in the list is touched.",
"layer": "Layer",
"sets": "Widget sets",
"noset": "No set",
"saveset": "Save",
"deleteset": "Delete",
"savesettitle": "Save widget set",
"savesetwarn": "Remembers which widgets are switched on right now under this name. Saving over a name you already have replaces it.",
"deletesettitle": "Delete widget set",
"deletesetwarn": "Forgets this set. The widgets it switched on stay as they are.",
"loadset": "Load"
},
"unitstats": {
"prog": "Prog",
Expand Down Expand Up @@ -3688,5 +3745,4 @@
"desc": "A base64 encoded snippet of code that modifies game definitions."
}
}

}
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