[pull] master from beyond-all-reason:master - #237
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Legion mex now has same yardmap as arm/cor mex. T2 sub has the mini-torpedo effect for its 3 round burst. Alaris shotgun given groundbounce to prevent dps loss from shots hitting the ground in front of its target. Prometheus weapon sound effect corrected.
…c. (#9128) - Give the Perdition a fixed range while maintaining the interesting rigging of its unit model. It ignores gravity, has a fixed range ring, and is still very neat. The fact it is a Cannon type underneath does not have meaning to players. - Disables flying drones in any modes that disable air units, instead of relying on the manual `_noair_` tag. - Reworks Legion unit lights, which are generally dim but tend to be larger than the unit's hull. This washes out the entire unit in a bath of gloried light, which looks awful. Fixed. - Defense range ring corrections for Legion units. - Drone weapons use the drones' engagement range as their "attack" range. - Some missing references for build pics and wrecks. The Seaplane Lab needs a new wreck, still. - Added heat distortion to Legion units (jammers, heat exhausts, etc).
Adds `factory_preset_toggle` action. If that action is used, then preset load actions only fire and consume the keypress while the preset panel is open. In practice this means that a preset load which was triggered by `space+1` before, now only triggers on `space, space+1` (the first space is to open the preset panel, the second to load a preset).
Inelegant method of solution for separating the quota-mode and command-mode control planes for factory queues.
Dragging a waypoint currently replaces its command with a `CMD.INSERT` payload whose command options are hardcoded to zero, losing the original modifiers. Preserve `options.coded` in the inserted command for both point and area waypoints. This also preserves modifiers when Alt-dragging to copy a waypoint. Remove the obsolete commented-out insertion calls.
…9262) Gives exact version pinning for each step in the validation and CI testing pipeline. Describes our type checks and the warning-ratcheting approach taken in the warning budget for CI. Adds .github/spec-instructions.md for what a spec has to be, what it must not do, and how much of it to write. These are early days and I don't like some of what's in there but it is better than what we are being given now.
…8846) Fixes #8845 Swaps the mex+turret units that combine to make the completed Fortifier. The mex is now carried, hidden, and invulnerable. Its collision volume is tiny, and previously this caused units to have to approach closely to the unit to target or attack it. This is fixed. Areas of effect now collide with the unit at its edges. The turret is now the transport, so no longer is blocked from being targeted by the modrule targetableTransportedUnits (which is false for BAR).
…tracking stats history (#9266)
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