[pull] master from beyond-all-reason:master - #100
Merged
Merged
Conversation
* Lua: AllowQuit callin, so a game can hold a window close request Closing the window (close button, Alt+F4) set globalQuit directly, with no way for a game to ask about unsaved work first. Add an unsynced control callin AllowQuit, asked on SDL_WINDOWEVENT_CLOSE and SDL_QUIT. Any handle returning false keeps the game running (logged); handles without the callin allow, so nothing changes for games that don't use it. Not asked while still loading, since events are pumped from the load thread there. Spring.Quit and /quitforce are unchanged and never ask. * Add changelog entry
… center of the screen (#3186)
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
See Commits and Changes for more details.
Created by
pull[bot] (v2.0.0-alpha.4)
Can you help keep this open source service alive? 💖 Please sponsor : )