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Releases: FDreamer-LOVE/Isometric2DGame

Playable Execuable v0.0.2

28 Sep 21:23

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Changelog:

  • Upgrade Unity Version to 6000.1.71f
  • Implement Character Health Bar System
  • Implement Item Slot Dragging
  • Add Item Counts to Slot Drags
  • Restructure Player Controls
  • Add Interpolation to Characters
  • Change Project Settings

Playable Execuable v0.0.1

30 Jun 00:07
562b12c

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A proof-of-concept playable release for Windows.

  • Implemented Player Controller
    • You can move the player using the default controls, WASD and the arrow keys.
    • You can tweak the player in the inspector to use a smoother movement or instant acceleration.
  • Implemented Isometric Camera
    • Isometric player camera is implemented using the Cinemachine package.
    • Camera follows player around smoothly, thanks to the systems provided by Cinemachine.
  • Implemented Enemy AI
    • Enemy abilities are implemented using a modular state machine.
    • Enemy abilities can be toggled (Attack, patrol, follow) on and off.
    • If patrol ability is enabled, the enemy will patrol between random given patrol points.
    • If follow ability is enabled, the enemy will chase possible targets within the follow range.
    • If attack ability is enabled, the enemy will attack the target that it was following if the target is within the attack range.
    • If followed target leaves the follow range, the enemy will return to patrolling.
    • Enemies change colour according to their current state.
  • Implemented Player Inventory
    • You can use it using the default "I" and "Tab" keys.
    • You can resize player inventory slot count using the Resize() method, and the inventory slots UI will resize accordingly.
      • You can also resize using the inspector, but you should restart the game.
    • Items will be stacked according to the maxStack property of Item classes.
    • Items in the selected slot can be used or dropped to the ground using the buttons in the inventory UI.
    • Items can be inspected to know the name and
  • Implemented Item System
    • The player can pick up items using the default E key. A UI prompt will be shown on the item to indicate that.
    • Items can be picked up by all characters, including players. Player will add the items into their inventory upon pickup, while characters will use them directly upon touch.
    • Item classes can be derived from BaseItem to promote custom behaviour on use.
    • Item types can be directly created as assets using Create > Inventory > Item.
  • Implemented Sprite Managers for the Characters
    • Every character, including the player, now turns around to a total of 8 cardinal and ordinal directions. Directions are estimated using movement vectors of characters and input vectors for the player.