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FEZFX

The result of messing around with TrixelEffect and InstancedArtObjectEffect shaders.

Overview

This project reconstructs the original DirectX 9.0 effect shaders effects, converting bytecode back into readable HLSL source code.

Shaders

See SHADERS to see the purpose of each shader.

How to

See HOWTO for a description of the reconstruction process.

Compile

Use the fxc compiler with the fx_2_0 profile support:

fxc /T fx_2_0 FastBlurEffect.fx /Fo FastBlurEffect.fx.fxc

Testing

  1. Download and install HAT.

  2. Create Mods/FEZFX directory and put Metadata.xml here.

  3. Compile the shader of choice and copy the .fxc file to the Mods/FEZFX/Assets/effects/ directory.

  4. Run MONOMODDED_FEZ.exe or via graphics analyzer with OpenGL support and hope that is not crashing on startup 😏 (see for an exception with Effect class)

Special Thanks

  • Krzyhau - for helping with FastBlurEffect shader.

  • FEZUG Mod - for the wonderful warp command.

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